Decided to post some more #BRender titles. Less memorable ones I guess.
Pete Sampras Tennis '97, Sensible Soccer '98, Search And Rescue (SAR), and Dr. Who, Destiny Of The Doctors. #retrogaming
And four more. Uprising X, Play with the Teletubbies, F1 Manager Professional, Bundesliga Manager 98. This thread now covers almost all known #BRender games ever publicly released I think. #retrogaming
That Schweppes soda machine in the Pete Sampras Tennis 97 screenshot might interest @decafjedi
Some cancelled #BRender stuff. First @Stainless_Games' Arena AD and Hotwheels project (with car model restored by @Razor792). Then Freelancer 2120. And Hasbro Xscape/Rush/Toaster VR project (tech offered by Argonaut when Nintendo dropped the Super Visor) #retrogaming#gamehistory
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Done with this. Kept it as just a driveable brushwork, and as much texture details as poss. Also enabled shading to help define the geometry. And swap wheel textures upon acceleration. Might be surpising, it's not easy with #Carmageddon. #DOSgaming#retrogaming#modding#IonFury
To make things easier; I translated the gradients from the Ion Fury palette to arbitrarily selected ranges in the C1 palette (ouch my eyes). Then used a custom #BRender shadetable to assign new gradients (i.e. red, grey, yellow) to these ranges (and enable shading).
Had to resort to a complicated setup of intersecting planes moving along the rear suspension to try and fake the wheel texture swap as the car accelerates.
Default #Carmageddon 2 24bit to 16bit (#BRender RGB565 pixelmap) texture conversion VS dithered RGB565. While it's ok in original 640x480, the dithering pattern becomes too annoying in hires. Should give it another try with noise rather than pattern diffusion.
The impact is most noticeable on the door and the rear bumper. IMO the textures are too small anyway to take advantage of the effect.
Also tried enabling #BRender dynamic dithering on those material (while disabling map interpolation) but as expected it didn't work in Glide mode.
Installed good old Photoshop 7 to be able to use Graphest DepthDither, great plugin!
Couldn't find the specific theme I used for years on my old iBook within @kaleidoscopemac : it was MammaMia, by Albie Wong. It was perfect for a tangerine iBook clamshell!
More early shots from scans. Featuring the Twister and Lead Pumper original textures. (that radiation symbol disappeared with the texture shrinking). Also the original #Carmageddon logo which can still be found in the game (Coastal map). #gamehistory#dosgaming