Featuring @DreamscaperGame, our #indiegame leaving Early Access in August. It is a deceptively simple game that uses low-poly models & textures but hi-fidelity shading and post-processing.
(1/X)
Now, we had a couple of goals for Dreamscaper:
1) Launch one of the best-looking third-party titles on the platform. 2) As an action game, everything (especially parry/dodge) needs to feel responsive. 3) Let players control the trade-off between fidelity and performance.
(2/X)
Nov 27, 2020 • 9 tweets • 3 min read
(1/9) A thread on the most important learnings I share with developers who ask me for advice on launching their debut indie game on Steam (in 2020 or beyond):
#indiegame#indiegames#IndieGameDev#gamedev
(2/9) Your pre-launch wishlist count matters. It impact the surfacing of your game store-wide, and a huge portion of your sales are going to come from wishlist conversions.
Steam users who have wishlisted your game get an e-mail when your game launches or is discounted at >=20%.