Robert Taylor Profile picture
Co-Founder of @AfterburnerDevs. Game Developer / Software Engineer / Dog Dad / Favourite Uncle
Jun 17, 2021 15 tweets 5 min read
A #gamedev thread on Nintendo Switch input latency for @UnrealEngine (#UE4) games.

Featuring @DreamscaperGame, our #indiegame leaving Early Access in August. It is a deceptively simple game that uses low-poly models & textures but hi-fidelity shading and post-processing.

(1/X) Now, we had a couple of goals for Dreamscaper:

1) Launch one of the best-looking third-party titles on the platform.
2) As an action game, everything (especially parry/dodge) needs to feel responsive.
3) Let players control the trade-off between fidelity and performance.

(2/X)
Nov 27, 2020 9 tweets 3 min read
(1/9) A thread on the most important learnings I share with developers who ask me for advice on launching their debut indie game on Steam (in 2020 or beyond):

#indiegame #indiegames #IndieGameDev #gamedev (2/9) Your pre-launch wishlist count matters. It impact the surfacing of your game store-wide, and a huge portion of your sales are going to come from wishlist conversions.

Steam users who have wishlisted your game get an e-mail when your game launches or is discounted at >=20%.