Creative Director of The Pathless and ABZÛ. Art Director of Journey and Flower. Natural history/dinosaur enthusiast.
Mar 13, 2022 • 16 tweets • 13 min read
10 years ago today @thatgamecompany released #Journey. I was the art director. It set the course of my career and my art. I'm forever thankful to the community of players and their incredible love for the game. This is a thread comparing early dev images and how things shipped.
Every character here was playable at one point in an early version of the game. I went from humanoid to very detailed, and back to as minimal as possible. Each iteration was an important step in finding the final design. #Journey
Jan 21, 2020 • 8 tweets • 5 min read
This is a seagull I made for The Pathless. I made it without using skeletal meshes or even blendshapes, to keep it cheap. I used a couple tricks to get nice animation regardless! Tech-art break down in thread: #techart#gamedev#UnrealEngine#ThePathless
To get this level of animation fidelity, I first modeled 4 keyframe poses for a flap cycle, kind of like how you would make blendshapes.