Matt Hackett ๐Ÿ“™ Profile picture
Author of How to Make a Video Game All By Yourself: https://t.co/bu8j925x6z Host of Make the Game podcast: https://t.co/twPjG1YCJX @andraconda's husband (he/him)
Oct 10, 2023 โ€ข 6 tweets โ€ข 2 min read
๐Ÿ“ˆ The Steam Dev Cheat Sheet ๐Ÿ†

A dense collection of best practices, magic formulas, and Steam knowledge to help #indiedev folks like me.

๐Ÿ“บ PLUS a 5:40 video briefly covering each section.

Links to everything below: ๐Ÿงต STEAM DEV CHEAT SHEET Quick access to a collection of best practices & magic formulas:  THE DISCOVERY ALGORITHM Maximize your game's placement in Steam widgets Earn 7,000+ wishlists before launch (some folks say you need 10-50k!!) Translate your Steam page (game later) (start with Japanese, Chinese, Koreon) Get 10+ reviews as soon as possible! (positive or negative, just need 10)  WISHLISTS About 10% of wishlists could convert to sales in the first week (this number varies wildly!). ALL wishlisters are emailed at launch! -Discount 20%+ to email wishlisters after launch.  STEAM CAPSULE The s... First, here's what the Steam Dev Cheat Sheet covers:

๐Ÿ” Steam's Discovery Algorithm
๐Ÿ–ผ The Steam capsule
โœ… Wishlists
๐ŸŽฅ Game trailers
๐Ÿช„ Steam's Magic Formulas

It's meant to be BRIEF! A collection of handy shortcuts, nothing more.
Mar 30, 2023 โ€ข 12 tweets โ€ข 9 min read
Time for another Big Thread of #GameDev Threads!

A mountain of knowledge awaits you. โ›ฐ๐ŸŽฎ๐Ÿ› 

RT to boost these awesome devs: Let's start with something that's hitting lots of new game devs right away:

"The actual reality of indie development"

Here's a thorough analysis of the numbers behind an "unsuccessful" indie game:

Mar 29, 2023 โ€ข 4 tweets โ€ข 2 min read
Trying to get 8,000 Steam witchlists for Witchmore before launch. ๐Ÿงน

Think it's got a shot?

Witch me luck! #indiedev #solodev Here's the Witchmore Steam store page, for witchlisting:

store.steampowered.com/app/2289580/Wiโ€ฆ
Apr 5, 2022 โ€ข 9 tweets โ€ข 6 min read
Below are 7 #gamedev resources that are SO GOOD they will change how you SPEAK.

Each of these changed how I think and talk about making video games๐Ÿ‘‡๐Ÿงต 1/ Sequelitis - Mega Man Classic vs. Mega Man X by @egoraptor

[what you used to say] "Well the game felt a little nagging, like it didn't respect my intelligence."

[what you'll say after this] "Mega Man! Mega Man!"