Discover and read the best of Twitter Threads about #solodev

Most recents (4)

Trying to get 8,000 Steam witchlists for Witchmore before launch. ๐Ÿงน

Think it's got a shot?

Witch me luck! #indiedev #solodev
Here's the Witchmore Steam store page, for witchlisting:

store.steampowered.com/app/2289580/Wiโ€ฆ
The above clip is from yesterday's Make the Game:

Read 4 tweets
1) If you're wondering how successful was @SoulashGame and what it took to get here, I bring some data, some advice, a little about me and how I got here, and what it took to make it.

Thread below!

#indiedev #gamedev #solodev #indiegamedev
2) I worked on @SoulashGame for 7.5k hours over 5 years. After all asset costs, store cuts, and taxes I earned 14.95$ per hour as of today.

This includes Steam, Itch, Gog, and Patreon over the full duration, including EA.

#gamedev #indiedev
3) Speaking strictly in terms of income per hour, I ended my career as a Systems Architect / Team Lead when I released @SoulashGame, and I was earning twice the rate in #webdev than in #indiedev

But when I started working on Soulash, I was a PHP developer earning 6 times less
Read 25 tweets
Here goes nothing!

Today I started a multi niche #SEO case study.

๐Ÿญ20 Industries
๐ŸŽฏ101 Niches
๐Ÿ”Ž+1 Million SERP Results
๐Ÿ‰250k Domains
๐Ÿ’ต+100,000 Niche Websites!

Follow me for more details!

๐Ÿ˜ณwho/what/why/how?๐Ÿงต๐Ÿ‘‡ Image
WHY??

1) I have an insatiable curiosity
2) I'm good with data!
3) I love a challenge

Please consider following me on this journey!
BUT HASN'T THIS BEEN DONE BEFORE?

Yes, it has been done before:
1) by people more talented
2) by teams with more resources than I have.

But I haven't done it yet!

#buildinpublic #solodev and some #NoCode??
Read 6 tweets
1/ My thoughts #gamedev #indiedev #marketing
Start marketing ASAP in the process. Gather and involve fans as much as possible to get them invested.
2/ Ultimately, the audience you want to market to is your fans, but you may need to market to other audiences that are easier to find as you grow your fan audience.
Finding players is more difficult than finding developers.
3/ Some developers may be potential players of your game, but not all.
SO:
Deliver value to whoever you can. Delivering value gets you an audience.
Read 13 tweets

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