Steve Lukas Profile picture
Director of XR Developer Ecosystem @Snapdragon XR. Prev: @magicleap, @QualcommVenture, @acrossxr, @spatiate_app. Thoughts are mine.
Aug 25, 2021 7 tweets 2 min read
It’s no secret that the amount of “believers” in AR/VR are still far outnumbered by those yet to adopt, & yet the majority of efforts or advice seem to favor focus on improving the high-end experience, under the assumption that mainstream usage is waiting for more perfection. My thesis is that the largely unconverted aren’t waiting for 20% better FOV, better hand tracking, or higher resolution. Great things for those who get there, & good for the industry to be sure, but don’t forget how many minds were already blown with just 3dof.
Aug 2, 2021 25 tweets 10 min read
What #Metaverse builders can learn from Fortnite, a🧵 for those who want to take a self-tour.

(Recommended reading for #AR / #VR industry folk who are unfamiliar with the details) 1. Login system. Epic Games allows seamless logins from a series of platforms in order to play Fortnite. They’re all linked to a single backend account so you have full cross-play available, making it easily accessible to play w friends on just about any system setup.
Apr 24, 2021 29 tweets 26 min read
So finally: @Spatiate_app. This will be a big 🧵. One hallmark moment was @AndyLanning painting Groot when we were in London, then uploading it direct to @Sketchfab as seen in this sped-up scene filmed on an iPhone using #ARKit Showing other people the power of multi-user cross-platform technology was always rewarding, and one moment was called back to in today’s @joinClubhouse talk w/@AndreElijah by @FutureMeme4 (who created OpenVerse). People just “got it.” Every time.
Apr 24, 2021 4 tweets 5 min read
I finally want to talk more about #LeapSquad, with one of the greatest experiences we had making a multiplayer sandbox party (prior to joining @magicleap) - of course featuring the originals @ali_heston @andres @tramirez89 @JJCastilloVR One of the biggest benefits of developing #XR multiplayer is being able to use the computer as a first-class client to track all the @unity3d logic w/o needing emulators or remote rendering. Here we're doing early testing & solving things (can you tell how much fun we're having)
Apr 23, 2021 6 tweets 5 min read
Today marks the end of a very important chapter in my career as I’ve completed my tour of duty at Magic Leap. I'm proud to have been a part of its story and it a part of mine, with all the work that was accomplished & the friendships that were made here. There were so many highlights: from LeapCon, to the bootcamps, to the conferences and our work with Japan. I'll cherish the bonds we forged with so many colleagues & the amazing community who all care so much about advancing this #AR #VR space together.
Mar 13, 2020 16 tweets 5 min read
So yesterday I was at Costco and saw this sign behind the counter. Scarcity is coming, and in some cases is already here. A thread on being prepared for what’s coming 1/ I was at Target around 10am (2 hours after opening) and Toilet Paper *was* stocked that morning, then I watched or participated as the last set of rolls disappeared. (It wasn’t quite a Fun Run.) 2/
Dec 12, 2018 11 tweets 7 min read
This reminds me of when I was at @QualcommVenture and the @HoloLens came out in 2016. @sdesh & I conducted our own deep tech investigation on why the FOV of #AR wasn’t full-field, & came away with massive respect for what was accomplished by the @Microsoft team.

So ok thread 1/ We realized that the way #VR gets to full-frame FOV was by warping the lenses between your eyes and the display, “blowing up” the screen by wrapping it around your eyes. You can’t do that with #AR bc then you’d warp the actual world, making it unviewable

2/
Nov 25, 2018 10 tweets 5 min read
Great conversation last night about what is a feature vs what is the hook when it comes to “what makes a great product” in #XR.

Start with this list of what is the “Killer App” for #VR and notice how often features are mistaken for apps.

#gamedev 1/10 My definitions: A feature is an embellishment which can make a product better, while the hook is the core experience that drives users to the product. Think of features as the asterisk icons on the back of a video game box. 2/10