Discover and read the best of Twitter Threads about #aseprite

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Hi everyone! I think the thing everyone is most interested in w my new #Pico8 game is the gfx. It took a few tries/months to figure out how to do it! I don't have a blog, so here's what will probably be a VERY long, meandering thread about how it works 🧵

Before anything, I just want to say thank u for all the interest. I’m humbled by the response and kind words from everyone on all social media. A couple ppl have even told me they've played it for like an hour! It’s more than I could have ever asked for and I’m so grateful!
Also, I’m armed w a folder of gifs and a checklist, but am mostly improvising this, so u might want to just check back in a few hours, lol.
Read 59 tweets
i've tweeted about it a fair bit already, but i modeled & textured almost every object in "i don't think i've walked this stretch of road before" in #crocotile3d, an exceedingly rad #lowpoly, tile-based 3D design tool by @SpectreSkully

#GameMaker #gamedev
coming from a 2d #pixelart context, constructing volumes *from* tiles was remarkably accessible. as i got a lil more comfortable, distorting & dividing geometry & watching the ensuing texture chaos was a great way to learn more about uvs, etc
even without any conscious focus on optimization, i find that crocotile constantly encourages me to be thoughtful & sparing with color & form, & to squeeze use & value out of the same tiny tiles over & over

#indiedev #pixelart #aseprite
Read 5 tweets

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