Discover and read the best of Twitter Threads about #lowpoly

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Today was a long tedious day of digging into my old #procgen #landscape engine. Trying every trick in the book to get it running at 60fps on the #wii but thankfully I made some progress! #thread #gamedev #lowpoly #screenshotsaturday
Fixed some strange bugs in my simple view frustrum and increased its size
Moved the clouds, water and mountains to the correct position in the render list in order to reduce alpha-transparency bugs
Read 8 tweets
Another week, another #screenshotsunday (I forgot to post this last night for #screenshotsaturday 😅).
This time I've refactored some of the code and I added a few new things: health popups, crates and warps!
#gamedev #indie #lowpoly #tetris #roguelike
1/3
health popups will display your health (and the enemy's too) when in combat or when picking up a potion. The same popup will also, well, pop up when you collect items, money or experience points!
2/3
Crates serve as static obstacles that the knight can destroy to make way. In the future, these crates will have a chance of containing items to collect.
Read 6 tweets
Lately I've been messing with reverse engineering #panzerdragoonsaga file formats to get at the textures & models for a challenge. Texture (CGB) format wasn't too hard, after reading up some tech docs on saturn development it was fairly basic, except they had no meta data at all!
So while most image file formats contain data on width/height/bpp these were just pure texture data, not even a number of textures in the files nor any barriers. Just 4 bit per pixel indexed colour textures usually with 16 bit per colour (5bit per channel) palettes at the end.
CGB texture files for models usually are accompanied by an MCB file which I assumed was the mesh data... but I couldn't figure that out yet, no easy way of telling what relates to the textures in it without first knowing some textures to find. Catch 22!
Read 39 tweets
Hey #indiedevhour! We wanted to do a little series on assembling characters in Shores Unknown. This week we'll talk about general setup and character material. With screens & gifs!
But first, here's a gif of Birgit, because she's cool and owns an inn.
#gamedev #indiedev #lowpoly
Among the goals we had early on, one was to have as few repeatable, reused characters as possible in the game.

Pictured: one of the two debug "preview" levels where we test our freshly assembled dudes and dudettes.
Inside the project in #ue4 we use a data table we call CharacterStatics which is used to store every unique character look. Right now, about half-way into completing the main story content of the game, we're sitting at 223 entries in this table.
Read 14 tweets

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