How game artists can explore more creative options with #AI, using their own art, in their own style.
A short (and yet powerful) example with @DanielPlaychain π§΅
#AI #gaming #game #artist #StableDiffusion
.@DanielPlaychain is the Chief Creative Officer @playchain_ (Web3 gaming).
He has posted some awesome game art on his @ArtStationHQ - check it out: artstation.com/danieljohnsen
Daniel and I worked on a specific dataset of stylized characters (a style exploration, made a few years ago).
I focused on the characters below (removed the weapons, beast, and badges) and trained a finetune using @Scenario_gg on 7 images.
It started really simple, and I kept a basic prompt for most of the exploration.
"A character". Just this. And I ran a dozen batches.
Most of the output were OK (80%-ish) but then I removed the weird ones.
And here you go. 81 characters, AI-generated from @DanielPlaychain's art.
Quick comparison of the closest original asset, and a randomly AI-generated asset:
Some other close-up views (AI-generated too)
Then I tried making other variation by "forcing" the AI to draw a female character (elf-like)
"Character, elf, female"
Or an orc ("Character, orc")
Or a wizard π§
I generated variations around the "gremlin/little creature" using img2img
Made more orc-like creatures, also with img2img.
And even tried getting other shapes/silhouettes, still using img2img.
This was a very quick - and yet quite exciting experiment.
In that particular case, the output might not be final art (i.e. production-ready). Yet, it's a simple demonstration of how artists can use their own work to explore more creative options for their customers.
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