While others start with the final product: layout, my Aspergers brain is very particular about the process, more specifically, the esoteric lore of "the grid."
It's user-friendly, makes complicated layouts easy, and acts like a haste spell on your workflow.
When you master the grid, you can apply other best practices with ease. I don't prescribe to the idea of there being only "one way" to do something. But I do believe others have found a way to do things very well.
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Case in point, @benlawrence, made a fantastic RPG with the help of @bigbaldmatt using the oldest, most proven design ever: the manuscript layout.
In my guide, I tried to reverse-engineer three different #TTRPG products.
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@benlawrence@bigbaldmatt It's clean, efficient, and monolithic. When you're making a zine this spring for #ZineQuest 2020, you might want to use this layout.
Notice how the intro text to Ultan's Door rests on the page like a gateway to something momentous...
It stands on two columns just like #dnd, but it builds on that foundation in ingenious, innovative ways. It's a classic #OSR layout design that supports mechanics and gameplay...
@benlawrence@bigbaldmatt@chrisperrywolf@oliviagulin Of course, this guide is a refinement or retelling of information found elsewhere. I list a few of them, including Dai Shugars @GMDecay, who has some of the best articles on accessible and inclusive design.