#leveldesign tip of the day! STAIRS 🪜
A Long Thread about stairs! Wohoooooo!

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Yes I have tweeted about stairs a few months ago, but this is more of a deep dive 😅

And I love stairs...! 😍
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there is #gamedev to consider about elevation and attack angles :)
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I am writing a book with versions of these and many many more tips and techniques.

There will be a Kickstarter eventually, but you can already sign up to get notified here so that you do not miss the launch...😅

kickstarter.com/projects/build…
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Since I tweeted this yesterday I have learned what 'subtweeting' is and that I was too harshly worded with "DON'T!" in bold red.

These are guidelines to help us all. Reflect on them, bend them, evolve them, break them!

Spiral stairs can sometimes be good!
peace & love ❤️

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More from @the_Norberg

13 Jul 20
#gamedev tip of the day! 🤓
PROBLEMS!! 😱
This one is slightly different from my other once. But important nevertheless!
A long list of different problems that might stand before you and/or your team! (it's a lot.. But I drew pretty pictures!!)
Thread 1/17
2/17
3/17
Oh, forgot to state in the top tweet.. there is of cause #leveldesign insights in these as well! 😊❤️
Read 18 tweets
15 Jun 20
#leveldesign tip of the day!! 🤪😅
BAIT AND SWITCH PART 2!!!
An in-game example with a real roller coaster of awesome leveldesign and environment storytelling by @Naughty_Dog in #Uncharted4

(7 walkthrough screens in thread)
1/7
Arriving to the scene by sliding down a one-way
2/7
leveldesigner chanting:
"Don't look left! Don't look left!"
Read 8 tweets
6 Jun 20
#leveldesign tip of the day! 😽
PROCESS!!!
internet: "say what?? boooring!!
me: I've added colors!
internet: you're wrong! It's called Greybox/blockmesh/Whiteblock/Shell/Construct 😡
me: Can't we all just be friends and unite on ONE term.. this is confusing! 😅
(thread for depth)
Step 1
the Ideation phase. A rough sketch of your overview is super important to get going for you and your team. Be quick on your feet! Be prepared to start designing immediately on the whiteboard before the meeting is even over!
We sometimes call this first sketch the "Parti" [Par-tee] (it's french) and is roughly "the Soul of the Creation"..

tip: give it a name.. It is your baby and you will work with it for a long time! lvl03.225 isn't that sexy..
Read 14 tweets
22 May 20
thread 1/7
Overviews! I love them but they quickly fall out of grace in the fast iterations of #gamedevelopment
This is a slightly pimped #overview of a level I'm currently making together with my #leveldesign students.
thread 2/7
these are my thoughts about overviews; they are super important in the beginning of a project when trying to find the right path and communicating you #leveldesign ideas to your team.
thread 3/7
In #gamedev the game is god. therefore all documentation including LDD:s are living documents in the beginning but tend to fall of the grid later in the production. I use overviews to fast forward my own designs in the alpha-stage of the production.
Read 7 tweets

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