Julie Zhuo Profile picture
5 Mar, 17 tweets, 3 min read
My co-founder Chandra Narayanan's quote has become something of a product-builder's mantra for us: Diagnose with data and treat with design.

There is so much packed into those sentences! Thread going deeper 👇 (1/15)
First: "diagnose with data." The job of data is to help you understand the ground truth of what is going on (with your product, user behavior, the market, etc.)

Typically, we humans run on intuition, a rudimentary kind of pattern-matching. This is insufficient in many cases.
Intuition works if you've studied something deeply (think Serena playing tennis.) But it does not serve you well in:

1) Making decisions for contexts you don't understand
2) Generalizing predictions at huge scale / complexity
3) Optimizing the impact of many tiny decisions
When I say "data," I mean objective facts that help you understand people's reactions to what you are building. This can be:

1) qualitative observations (yes, user research or customer discovery is data!)
2) quantitive behavioral data (clicks, views, etc)
3) market data
When you are data-informed, it means that you are paying attention to data points beyond your intuition that give you an understanding of what is *actually* happening, whether problems or opportunities, so that you can make the best decisions.
When people say they want to be "data-driven" with product decision, I get nervous. There are many shortfalls of data, including:

1) Data can tell you what is happening, but not what to do about it
2) Quantitative behavioral data can tell you *what* someone is doing, not *why*
"Treat with design" means that once you understand *what* is happening in detail--what is the problem? What's possible (from benchmarks)? Where are the opportunities?--you can craft a solution.

Design is creative, open-ended problem-solving.
Design is not "the way it looks," or beautiful colors and animations. It's not the brand or the logo.

It is how the product *works*. Designing is the the process of exploring and arriving at a solution. I believe all builders are designers.
Design and data are not at odds with one another. One helps you understand phenomena and gives you a foundation on which to build your assumptions.

The other is the joyful process of creation to solve problems based on those assumptions.
Of course, data and "design intuition" can point at different conclusions. This is usually because:

1) The data is being interpreted incorrectly
2) Design intuition is wrong

How do you know which? My rules of thumb below.
An example of data being interpreted incorrectly: "This change results in a higher action rate, so that means it's better."

Are you sure? Did you check how many people undid their action or pressed "back" after the fact? Maybe they did something they didn't mean.
If design intuition tells you that some experience is bad (because it's hard to use, it's confusing, etc.), TRUST the intuition.

It probably *is* bad for some group of people.

The job now is to understand: for whom, and how bad?
After you learn that, you might still decide to ship the experience (maybe because those people aren't the target customer.)

But you should be informed in making the decision.
If design intuition tells you that A works better than B at a large scale, be wary.

Ex: I like myself a clean, modern interface. I like white space. I prefer the elegance of icons only over icons + text.

For a product with hundreds of millions of users, this intuition is wrong.
The more your target audience does not look like you, the more you should be skeptical of your design intuition. Despite having seen thousands of a/b test results for minor design details, I am still regularly surprised by the results.
In general, use quantitative behavioral data (segment analysis, A/B testing, etc.) when you're optimizing and growing something.

Do customer discovery / user research when you are in the early 0->1 phase.
In conclusion, data helps you become a better designer. But data by itself does not lead to wonderful things. You still have to design them.

Fin.

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26 Feb
Do you feel you should "build your network?"

Do you wonder why everyone says you should?

Does the idea of 'networking' make you die a little inside?

Do you wonder how you can continue to network in this remote, socially-distanced era?

Then this thread is for you. 👇
First, what does it mean to "have a great network?"

A simple litmus test: If you have a problem or desire X, will someone you know be able to help you solve that problem or get X?"

If the answer is frequently 'yes,' then congrats! You have a great network.
If you have a great network, lots of things become easier. Your network can...

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2) Give you advice on challenges you're going through

3) Put in a good word for you

4) Introduce you to someone they know that you want to meet
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24 Feb
Who is doing art NFTs but in a Patreon / Substack-like way, with subscriptions? Because I'd love to invest in that :D
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18 Feb
Do you struggle with "office politics," like when Colleague got a promotion because they seem to have the same hobbies as the boss?

Do you have no idea how to play the game?
Do you recoil at the very word?

Then this thread is for you 👇
First, what exactly is "office politics?"

The definition I'll go with is that it's the actions people take to advance the things they care about in the workplace.
These can be:

1) The company hitting its goals
2) The success of one's projects and initiatives
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11 Feb
A frequent question I get when talking with senior designers: Will my growth as a designer stall if I start managing?

There is often a second question underneath that, which is:
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Thread below👇
My short answer to "Will my growth as a designer stall if I manage?" is yes, absolutely, if "designer" is someone who produces design work.

Managing a 5-8 ppl team does not leave you time to design. When you don't practice a craft, you should not expect to get better at it.
However... (and this is a BIG however)...

What you *can* continue to grow (as both a design manager and a designer) is the following:

1) Your design eye
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5 Feb
Great designers are strong at "product thinking." This is a key aspect of many design interviews, as well as many PM or VC ones.

But what exactly is product thinking? And how does one get good at it?

Thread below 👇
First, what is "product thinking?"

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More than that, could you design toward that outcome?
To have good instincts about what makes a product beloved, you generally have...

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This is a fallacy many folks with imposter syndrome believe. We like the idea of "mentorship", but not "exposing vulnerabilities."
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