denfami spoke to Namco's Katsuhiro Harada, Arc System Works' Toshimichi Mori and the legendary Yu Suzuki about the heyday of arcades, the histories of Virtua Fighter, Tekken, Guilty Gear & Blazblue and a potential Virtua Fighter 6🇯🇵
re: Virtua Fighter 6, Yu Suzuki talks about how he'd approach a new VF: he'd want to simplify and improve the controls/interface so as to allow people to focus on tactics rather than mechanical proficiency, and to broaden the user base
Harada says more & more ppl have been requesting he & Namco make a new VF, be it VF x Tekken or something else; he used to think it was a joke but he's starting to realise ppl are serious, and bc Sega isn't really present at FGC events anymore, all the requests end up with him
the interview ends with the interviewer saying that Harada and Suzuki should go to Sega and tell them they'll make VF6, to which Suzuki's response is "if you need me, just say the word"
Harada also brings up something he's mentioned previously on twitter: at one point, there was a deal floating around at the management level whereby Namco would've been able to add some VF characters to a potential Dreamcast Tekken game, but it obviously didn't eventuate
oh and just to be clear: Yu Suzuki's comments shouldn't be interpreted as a hint that VF6 is happening—on the contrary, he's an outsider & it's very clear that he doesn't know whether it is being, or will be, made, he's just saying how he'd approach it if he were to make a new VF
on Guilty Gear X: Mori talks about how it was made externally from Arc by his old company PicPac Airreal from '98 with just 8 ppl; Harada's like "in '98 my team was already 70-80 strong"

Mori handled backgrounds, UI, effects, storyboards & revising the other artists' pixel art
(there's a long story about the making of GGX that's referenced but not covered in the interview: basically, Mori's company were associates of GG programmer Anbe & were hired to bring GG to Dreamcast, but Arc's president changed that a NAOMI arcade version, which somehow...
…became a sequel, & when Ishiwatari heard what was going on he forced himself into the process

Ishiwatari & Mori have very different recollections of their first meeting—many of their early encounters, incl. Mori's 6-month contract stint @ Arc, made no impression on Ishiwatari)
they also talk about how, despite being rivals when it came to game software, arcade operators like Namco and Sega would freely buy & operate each others' games in their game centers, not least of all because they had an imperative to install whatever was making money, but..
...that caused some awkwardness when games like VF2 were so insanely popular & profitable (easily ¥2m+/mo at its peak) because game centers can only hold so many games & a Namco dev might wonder if they'd even be able to fight for space for their new game in their own arcade
coming back to this to say, when Yu Suzuki talks about simplifying the controls he's being super, super broad: he's not talking about input buffers or reducing the amount of cancels or whatever, he means stuff like this
...or this, his mid-'00s touch-controlled arcade fighter Psi-Phy which never made it past location test

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More from @gosokkyu

3 Mar
a question for anyone who played Lufia II (ie "Lufia") in Dutch/Spanish/German: how'd they translate this infamous English line from Daos? Image
alright, with help from @Jucksalbe & @Ikari_DC, we have a few more versions of that line:

"koshaku na!"🇯🇵
"¡Bichejos!"🇪🇸
""Du kleiner Wicht!"🇩🇪

...so yeah, "hoochees" seems to have come directly from the Natsume Inc. brains trust, in case that was ever really in question
interesting, thx! I'm curious, what do you think of the overall quality of the Dutch translation? I know specific Dutch localisations weren't at all common back then
Read 4 tweets
1 Mar
Forever Entertainment's remaking multiple games from an as-yet-unnamed Square-Enix IP (I think? can any Polish pals confirm?) biznes.pap.pl/espi/pl/report…🇵🇱

they've worked with S-E IP before, they made Fear Effect Sedna & are still in the process of remaking Fear Effect iirc
for those not keeping tally: they also did Panzer Dragoon Remake & are currently remaking PD Zwei, and they've announced further remakes for House of the Dead 1 & 2, as well as Magical Drop 6

¯\_(ツ)_/¯
oh and it specifically says Square-Enix Japan so I presume it's not going to be another Eidos game, or Taito or whatever

I wonder, what IP does S-E proper own that they could get multiple remakes from, and that S-E would be willing to license out...
Read 6 tweets
1 Mar
Juro Watari, most known as the face & shepherd of the Virtual On series, has resigned from Sega🇯🇵 in the thread, he emphasises that there's nothing scandalous about his sudden departure, and for those wondering what this means for VO, he's sad to say he doesn't have answers
this sucks, he was a well-respected guy within the community and it was very clear that he put a ton of effort into keeping VO alive even when others would have let it die... finding success with the series beyond arcades was an extremely tough nut that he never quite cracked
I really do think just releasing the last couple releases internationally could have done enough to keep the series alive, but I'm sure there was all sorts of politics that kept that from happening, and every other attempt to break VO internationally was a huge flop
Read 5 tweets
24 Feb
G-Darius HD (by M2) & Dariusburst Another Chronicle EX+ (by DB devs Pyramid) are up on the JP Switch eShop, ¥4180 each🇯🇵 these are the two halves of the retail-only Darius Cozmic Revelation collection, out today for ¥6800+tax

store-jp.nintendo.com/list/software/…🇯🇵

store-jp.nintendo.com/list/software/…🇯🇵
G-Darius HD is based directly on the arcade version & features gadgets, an enemy capture gallery, certain HD asset upgrades, etc

Dariusburst ACEX+ is another direct arcade port that includes all the events, including several they weren't able to implement during the game's life
oh and they're up on J-PSN for PS4 as well

store.playstation.com/ja-jp/product/…🇯🇵

store.playstation.com/ja-jp/product/…🇯🇵

these games/collections are coming overseas but who knows how long they'll take; the digital version contain the EN loc, so if ya don't wanna wait, get at em
Read 5 tweets
21 Feb
Japanese fighting game roundtable with members of Namco, Capcom, SNK, Arc System Works & Arika begins in ~2 minutes, English restream here twitch.tv/bandainamcous

there will be announcements from multiple companies in the latter half of the show (some of which /haven't/ leaked)
re: the EN commentator's claim that Tekken pioneered wifi indicators in Japan... didn't DOA do that way before they did?
announcements are starting now, expectations will be s h a t t e r e d
Read 14 tweets
18 Feb
the maniac at netlab who wrote the article about how Capcom had to reissue 19XX got to interview the developers of Capcom Arcade Stadium about, among other things, why they decided to include 19XX nlab.itmedia.co.jp/nl/articles/21…🇯🇵
the genesis of Capcom Arcade Stadium was an edict from Capcom boss Kenji Tsujimoto, who wanted to make Capcom's back catalog more widely available; from 2019, they basically investigated every game Capcom had released to see precisely what could & couldn't be reissued, either...
...due to prohibitive or ambiguous rights issues, technical issues, etc & from there, Capcom Arcade Stadium was devised as a means of releasing something substantive asap

this is the first shot towards mass archival & is separate from the likes of Belt Action Collection et al
Read 9 tweets

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