Your launch date is in a week. Your whole team's credibility is riding on your collective ability to make it happen. Leadership is Eye-of-Sauron-ing this project.
There's just one problem.
You suspect the product sucks.
What do you do? A thread 👇 (1/9)
Prior to a launch, saying "Our product sucks" is not what your tired, overworked colleagues want to hear. But if you feel this way, you need to bring it up.
Align the team around the launch goals. Ask: "What are we aiming for?" Then frame your concern around that.
Ex... (2/9)
"We want to fail fast and get learnings asap" → Are we well set up to get new learnings if we already know so much is broken?
"We want to make a big splash and get tons of new users" → Will these new users retain if our product is buggy?
(3/9)
Launch should not be an event where you're at the edge of your seat about what happens.
Dip your toe in the water first.
Ask 10 users to go through your product without prompting. Watch their honest reactions. If they don't have a good experience, you're not ready.
(4/9)
The saying goes, choose 2/3—quality, speed, or scope.
The first two get lots of airtime while cutting scope is frequently overlooked.
If Feature X of Product Y is low-quality, cut it from the launch while continuing to improve it. Not everything needs to ship together.
(5/9)
In fact, you can even separate the "launch" announcement from the product being available to users. It's been done many times before by Apple, Tesla, FB, etc.
Don't let a "but we have the launch event planned!" persuade you to put a shitty product in front of people.
(6/9)
If you're feeling uncertain about the impact of your product but still want to learn, do a soft launch.
Put it out in one or two markets. Make it a beta.
Everything FB launches now gets tested at a small scale first (learned after many failed big-scale launches.)
(7/9)
Yes, concrete dates can rally the team. Yes, setting and hitting deadlines is good discipline.
But at the end of the day, launch dates are collective fictions. Rarely will you actually die if you don't hit the line (exception is no $$$ left or winner-take-all dynamics)
(8/9)
In the long game, building useful, great experiences is what wins you loyal customers.
If you think your product sucks, the "sucking" part is the thing that will ultimately impede your success, not your ability to hit the launch date on time.
(9/9)
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My co-founder Chandra Narayanan's quote has become something of a product-builder's mantra for us: Diagnose with data and treat with design.
There is so much packed into those sentences! Thread going deeper 👇 (1/15)
First: "diagnose with data." The job of data is to help you understand the ground truth of what is going on (with your product, user behavior, the market, etc.)
Typically, we humans run on intuition, a rudimentary kind of pattern-matching. This is insufficient in many cases.
Intuition works if you've studied something deeply (think Serena playing tennis.) But it does not serve you well in:
1) Making decisions for contexts you don't understand 2) Generalizing predictions at huge scale / complexity 3) Optimizing the impact of many tiny decisions
Who is doing art NFTs but in a Patreon / Substack-like way, with subscriptions? Because I'd love to invest in that :D
To expand, what I mean is that today many NFT marketplaces are about collecting the ONLY (or very limited) version of a piece of art, and hence prices can be super high for that. Some number of artists + collectors will benefit from that model, but I suspect a very small %.
A subscription-style model where one can say, "Hey I love Artist X, and now I can subscribe for, say, $30 a month and get an NFT of Artist X's art every month which I know is limited only to subscribers" would allow way more artists and fans to participate.
Do you struggle with "office politics," like when Colleague got a promotion because they seem to have the same hobbies as the boss?
Do you have no idea how to play the game?
Do you recoil at the very word?
Then this thread is for you 👇
First, what exactly is "office politics?"
The definition I'll go with is that it's the actions people take to advance the things they care about in the workplace.
These can be:
1) The company hitting its goals 2) The success of one's projects and initiatives 3) A promotion 4) A plum assignment or leadership role 4) A change in workplace culture, values or process 5) The advancement of a colleague / group of people 6) Personal reputation