Arzest's Naoto Ohshima & Square-Enix's Noriyoshi Fujimoto talk Balan Wonderworld famitsu.com/news/202103/26…🇯🇵
they had Youichiro Miyake, a very esteemed AI researcher currently affiliated with Square-Enix, work on the game's "Meta AI" system, which goes beyond dynamic difficulty by attempting to determine the specific playstyle of the player in order to arrange enemy/item placement etc
they also share some broad details on how the Tims (Chao analogues) work, maybe I'll come back to it later if people really need to have it spelled out for them

re: adjusting to post-demo feedback, they basically just spell out what's in the day-one patch, nothing beyond that
there's a lot more in the interview but tbh it doesn't strike me as super interesting, sorry
oh yeah, they also explained the shocking secret behind the name of the Tims:

they took "time" and removed the e

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More from @gosokkyu

27 Mar
Shoji Masuda: "the PS3/P/V store's closing this summer…? that means there won't be an easy way for ppl to access Linda Cube, Oreshika or Gunparade March... if I were to produce a no-frills ¥1000 yen port of one of these games for PC & smartphones, which would you want? (poll)"
"if I were to use my Momotetsu sales bounty to fund development, it'd cover one game max; besides, I don't think anyone but Alfa System could be entrusted with the work, and procuring the people & money to port 3 games is physically impossible"
(btw, he's proposing PC/smartphone ports because he doesn't think straight ports of any of those three games would stand any chance of making it through submissions on content grounds)
Read 4 tweets
24 Mar
Game Watch spoke to the people behind Sega's GO SEGA 60th Anniversary Album & Official Bootleg DJ Mix soundtracks: Yoshihiro "Moba" Ito, Hiroshi "Hiro." Kawaguchi, Yosuke Okunari, Kensaku Nishimura, Tomoya Ohtani & Naofumi Hataya game.watch.impress.co.jp/docs/interview…🇯🇵
I don't have time to break this down in detail, but some tidbits:

re: GO SEGA, Hiro really wanted to include elemeka music, as well as tunes from the laserdisc game Astron Belt, but the hardware's scarce & LD deteriorates over time so they couldn't guarantee a quality recording
the hardest games to record for GO SEGA were the older arcade games: Head On, Monaco GP, Tranquilizer Gun, etc—there are very few working authentic PCBs still around, they're all super expensive & Sega doesn't have a lot of them internally; Monaco GP's recording came from Mikado
Read 7 tweets
17 Mar
denfami spoke to Namco's Katsuhiro Harada, Arc System Works' Toshimichi Mori and the legendary Yu Suzuki about the heyday of arcades, the histories of Virtua Fighter, Tekken, Guilty Gear & Blazblue and a potential Virtua Fighter 6🇯🇵
re: Virtua Fighter 6, Yu Suzuki talks about how he'd approach a new VF: he'd want to simplify and improve the controls/interface so as to allow people to focus on tactics rather than mechanical proficiency, and to broaden the user base
Harada says more & more ppl have been requesting he & Namco make a new VF, be it VF x Tekken or something else; he used to think it was a joke but he's starting to realise ppl are serious, and bc Sega isn't really present at FGC events anymore, all the requests end up with him
Read 13 tweets
3 Mar
a question for anyone who played Lufia II (ie "Lufia") in Dutch/Spanish/German: how'd they translate this infamous English line from Daos? Image
alright, with help from @Jucksalbe & @Ikari_DC, we have a few more versions of that line:

"koshaku na!"🇯🇵
"¡Bichejos!"🇪🇸
""Du kleiner Wicht!"🇩🇪

...so yeah, "hoochees" seems to have come directly from the Natsume Inc. brains trust, in case that was ever really in question
interesting, thx! I'm curious, what do you think of the overall quality of the Dutch translation? I know specific Dutch localisations weren't at all common back then
Read 4 tweets
1 Mar
Forever Entertainment's remaking multiple games from an as-yet-unnamed Square-Enix IP (I think? can any Polish pals confirm?) biznes.pap.pl/espi/pl/report…🇵🇱

they've worked with S-E IP before, they made Fear Effect Sedna & are still in the process of remaking Fear Effect iirc
for those not keeping tally: they also did Panzer Dragoon Remake & are currently remaking PD Zwei, and they've announced further remakes for House of the Dead 1 & 2, as well as Magical Drop 6

¯\_(ツ)_/¯
oh and it specifically says Square-Enix Japan so I presume it's not going to be another Eidos game, or Taito or whatever

I wonder, what IP does S-E proper own that they could get multiple remakes from, and that S-E would be willing to license out...
Read 6 tweets
1 Mar
Juro Watari, most known as the face & shepherd of the Virtual On series, has resigned from Sega🇯🇵 in the thread, he emphasises that there's nothing scandalous about his sudden departure, and for those wondering what this means for VO, he's sad to say he doesn't have answers
this sucks, he was a well-respected guy within the community and it was very clear that he put a ton of effort into keeping VO alive even when others would have let it die... finding success with the series beyond arcades was an extremely tough nut that he never quite cracked
I really do think just releasing the last couple releases internationally could have done enough to keep the series alive, but I'm sure there was all sorts of politics that kept that from happening, and every other attempt to break VO internationally was a huge flop
Read 5 tweets

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