Game Watch spoke to the people behind Sega's GO SEGA 60th Anniversary Album & Official Bootleg DJ Mix soundtracks: Yoshihiro "Moba" Ito, Hiroshi "Hiro." Kawaguchi, Yosuke Okunari, Kensaku Nishimura, Tomoya Ohtani & Naofumi Hataya game.watch.impress.co.jp/docs/interview…🇯🇵
I don't have time to break this down in detail, but some tidbits:

re: GO SEGA, Hiro really wanted to include elemeka music, as well as tunes from the laserdisc game Astron Belt, but the hardware's scarce & LD deteriorates over time so they couldn't guarantee a quality recording
the hardest games to record for GO SEGA were the older arcade games: Head On, Monaco GP, Tranquilizer Gun, etc—there are very few working authentic PCBs still around, they're all super expensive & Sega doesn't have a lot of them internally; Monaco GP's recording came from Mikado
on GO SEGA's liner notes, Okunari went way overboard: he was asked for 400-character comments but pushed the character limit to 4000—as Hiro. says, you can pretty much treat it like a commentary book on Sega music that comes with some bonus CDs
re: licensing, DJ MIX'S Samba de Janeiro 2000 was an ordeal: Ohtani had no contact for the German PRODUCER & had to write via snail mail, which bounced, but eventually Jun Senoue found him online (now working under a new & allegedly famous handle) & Wave Master hit him up on FB
Ohtani's breakdown of how he structured DJ Mix, not just song-to-song but conceptually and practically, is quite interesting but not at all easy to break down... it seems it'll be covered in the liner note, so pick up the CD and read em for yourself if you can, I guess ¯\_(ツ)_/¯
btw there is no significance behind that all-caps PRODUCER I'm just an insanely badass typist

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More from @gosokkyu

17 Mar
denfami spoke to Namco's Katsuhiro Harada, Arc System Works' Toshimichi Mori and the legendary Yu Suzuki about the heyday of arcades, the histories of Virtua Fighter, Tekken, Guilty Gear & Blazblue and a potential Virtua Fighter 6🇯🇵
re: Virtua Fighter 6, Yu Suzuki talks about how he'd approach a new VF: he'd want to simplify and improve the controls/interface so as to allow people to focus on tactics rather than mechanical proficiency, and to broaden the user base
Harada says more & more ppl have been requesting he & Namco make a new VF, be it VF x Tekken or something else; he used to think it was a joke but he's starting to realise ppl are serious, and bc Sega isn't really present at FGC events anymore, all the requests end up with him
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3 Mar
a question for anyone who played Lufia II (ie "Lufia") in Dutch/Spanish/German: how'd they translate this infamous English line from Daos? Image
alright, with help from @Jucksalbe & @Ikari_DC, we have a few more versions of that line:

"koshaku na!"🇯🇵
"¡Bichejos!"🇪🇸
""Du kleiner Wicht!"🇩🇪

...so yeah, "hoochees" seems to have come directly from the Natsume Inc. brains trust, in case that was ever really in question
interesting, thx! I'm curious, what do you think of the overall quality of the Dutch translation? I know specific Dutch localisations weren't at all common back then
Read 4 tweets
1 Mar
Forever Entertainment's remaking multiple games from an as-yet-unnamed Square-Enix IP (I think? can any Polish pals confirm?) biznes.pap.pl/espi/pl/report…🇵🇱

they've worked with S-E IP before, they made Fear Effect Sedna & are still in the process of remaking Fear Effect iirc
for those not keeping tally: they also did Panzer Dragoon Remake & are currently remaking PD Zwei, and they've announced further remakes for House of the Dead 1 & 2, as well as Magical Drop 6

¯\_(ツ)_/¯
oh and it specifically says Square-Enix Japan so I presume it's not going to be another Eidos game, or Taito or whatever

I wonder, what IP does S-E proper own that they could get multiple remakes from, and that S-E would be willing to license out...
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1 Mar
Juro Watari, most known as the face & shepherd of the Virtual On series, has resigned from Sega🇯🇵 in the thread, he emphasises that there's nothing scandalous about his sudden departure, and for those wondering what this means for VO, he's sad to say he doesn't have answers
this sucks, he was a well-respected guy within the community and it was very clear that he put a ton of effort into keeping VO alive even when others would have let it die... finding success with the series beyond arcades was an extremely tough nut that he never quite cracked
I really do think just releasing the last couple releases internationally could have done enough to keep the series alive, but I'm sure there was all sorts of politics that kept that from happening, and every other attempt to break VO internationally was a huge flop
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24 Feb
G-Darius HD (by M2) & Dariusburst Another Chronicle EX+ (by DB devs Pyramid) are up on the JP Switch eShop, ¥4180 each🇯🇵 these are the two halves of the retail-only Darius Cozmic Revelation collection, out today for ¥6800+tax

store-jp.nintendo.com/list/software/…🇯🇵

store-jp.nintendo.com/list/software/…🇯🇵
G-Darius HD is based directly on the arcade version & features gadgets, an enemy capture gallery, certain HD asset upgrades, etc

Dariusburst ACEX+ is another direct arcade port that includes all the events, including several they weren't able to implement during the game's life
oh and they're up on J-PSN for PS4 as well

store.playstation.com/ja-jp/product/…🇯🇵

store.playstation.com/ja-jp/product/…🇯🇵

these games/collections are coming overseas but who knows how long they'll take; the digital version contain the EN loc, so if ya don't wanna wait, get at em
Read 5 tweets
21 Feb
Japanese fighting game roundtable with members of Namco, Capcom, SNK, Arc System Works & Arika begins in ~2 minutes, English restream here twitch.tv/bandainamcous

there will be announcements from multiple companies in the latter half of the show (some of which /haven't/ leaked)
re: the EN commentator's claim that Tekken pioneered wifi indicators in Japan... didn't DOA do that way before they did?
announcements are starting now, expectations will be s h a t t e r e d
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