3. Quandrix Pledgemage 4. Elemental Summoning 5. Bury in Books 6. Heated Debate 7. Mage Duel 8. Field Trip 9. Rise to Extus 10. Inkling Summoning
Okay, let me explain🧵
1/9
You may notice a complete lack of white and black cards (excluding WB hybrid), and that all of the top 5 cards are blue. This isn't necessarily because the black and white cards are bad, but rather that I've found the Temur colors to be open WAY MORE than black or white.
2/9
Basically, I expect to be Prismari or Quandrix in over 75% of my drafts, so I adjust how I'm picking cards to reflect that. Because they overlap with the color blue, I draft blue cards like they're colorless, which is what puts Bury in Books ahead of Heated Debate.
3/9
Furthermore, I don't expect this rating of cards to last that long. Once enough people catch on with how to prioritize the right Temur gold cards and generic commons, and white and black aren't as overdrafted, my top10 will look less like "forcing".
4/9
Additionally, I expect the dynamic between lesson and learn to dictate how this format evolves. Right now, they are underdrafted and hence prioritizing a fantastic lesson suite will give you unbelievable rewards. Once learn becomes more scarce, lessons will get worse.
5/9
The only exception to this rule is Environmental Sciences, which I believe will always be a massively important priority. I started thinking it was just a nice to have, but I was wrong. I missed something crucial: it fundamentally shifts how you navigate a draft.
6/9
With Sciences, I can draft under the assumption that, if I get some early cards with learn, my mana will work out. That's powerful. It will become less powerful as learn becomes more scarce, just like the other lessons, but it will still be premium for the following reason:
7/9
It provides "full coverage". You want your lesson options to always be relevant, and this is the only one that can get you a land if needed. The ability to choose between a land and a spell is likely worth more than whatever you passed in the draft to take this card.
8/9
Overall, I'm starting to get pretty sick of drafting the same way, but it's what I recommend doing if you want to win.
I will say, this format has had some of the closest, most intense, most skill intensive games I have played. It's fun. I just hope people adjust soon.
9/9
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Let's break down every color and college by top-commons for #MTGSTX Draft.
Remember, it's early and these evaluations are likely to change. Furthermore, mono-colored and hybrid cards will be evaluated for P1P1, gold cards will be evaluated assuming you're in that deck.
🧵
1/12
White:
1. Combat Professor 2. Study Break 3. Guiding Voice
Honorable mention: Pilgrim of the Ages
White isn't particularly deep at common, but it's still good when open. It shouldn't be aggro as much as you think, often because of Pilgrim of the Ages and Rise to Extus.
2/12
Blue:
1. Bury in Books 2. Serpentine Curve 3. Pop Quiz
Honorable Mention: Frost Trickster
Frost Trickster doesn't generate card advantage nor fit with what blue is doing. It's a good card, but I don't think it should be prioritized. Curve and Quiz go nicely together.
1. Behold the Multiverse 2. Demon Bolt 3. Sarulf's Packmate 4. Berg Strider 5. Shimmerdrift Vale 6. UR land 7. Axgard Cavalry 8. Squash 9. UG land 10. GR land
Honorable mention: Mistwalker
1/8
Can you see a pattern with the above list? It's all Temur, with a bias towards Izzet. This may look like forcing, but it doesn't actually close you off. You know how a hybrid card is actually more flexible than a mono-colored card? This strategy is kind of like that.
2/8
Let's say I'm open to drafting all color-pairs as long as they intersect with either R or U. That leaves me with 7/10 guilds. If that is my strategy, and I bias towards UR, I can still pivot into one of those other 6 guilds while throwing away very few of my first picks.
3/8
Thread for #MTGKHM Draft outlining the uncommons I take over my top3 commons P1P1. For context, my top three commons are:
1. Behold the Multiverse
Big gap. 2 and 3 are very very close.
2. Demon Bolt 3. Sarulf's Packmate
With that in mind, let's start with gold cards!
1/8
These cards are not only outright fantastic in their respective color-pairs, but they are AMAZING in the Snow deck --- one of the best archetypes. The fact that they are good splashes make them more flexible than your average gold card. Don't hesitate to slam these early.
2/8
White has gotten a bad rep lately, and I think it's misplaced. White aggressive decks are a great way to punish the slow starts of snow, and Clarion Spirit and Usher of the Fallen are fantastic cheap creatures that help provide resilience in the face of removal.
Boros has two distinct variants in #MTGKaldheim Draft, and I believe they are defined by two different commons: Run Amok and Tormentor’s Helm.
Both cards fill a similar purpose: enabling attacks early and increasing total damage potential. Both cards provide inevitability.
1/5
Here is a good example of the Run Amok variant. This deck went 2-1, but easily could have gone 3-0. Kaya’s Onslaught is the most important uncommon for wins out of nowhere, and the creatures don’t really matter as long as you have multiple copies of Run Amok.
2/5
Here is a good example of the Helm variant that went 3-0. Yes, 4 Clarion Spirit is an anomaly, but I stand by this variant of the archetype based in commons. While Clarion Spirit and Koll take it to the next level, many common creatures support this more than you realize.