Steve Lukas Profile picture
23 Apr, 6 tweets, 5 min read
Today marks the end of a very important chapter in my career as I’ve completed my tour of duty at Magic Leap. I'm proud to have been a part of its story and it a part of mine, with all the work that was accomplished & the friendships that were made here.
There were so many highlights: from LeapCon, to the bootcamps, to the conferences and our work with Japan. I'll cherish the bonds we forged with so many colleagues & the amazing community who all care so much about advancing this #AR #VR space together.
I want to thank the dev community for all of their passionate support for the Magic Leap One device, powering the heart & soul of a number of apps and prototypes. I could never imagine that the fun organic hashtags of #LeapSquad and #LeapNation would grow into what they became.
Proudest accomplishments for 2021 include hand-picking a new team of Dev Rel for the future of ML1 & ML2, and working with them closely to release the official MRTK Plug-in for Magic Leap, allowing the headset greater accessibility to a larger ecosystem.
From now through the weekend, I'll be shining a light on the ways that Magic Leap has been directly impactful for me on this journey, showcasing some personal works on the platform previously unseen by the public for various reasons. (Now is a good time to mute or unfollow)
This includes an opportunity to present my candid thoughts on Magic Leap & the #AR #VR industry in a Clubhouse special hosted by @AndreElijah & friends on Saturday at 12p Eastern Time, joined by some fellow ex-Leapers. Come say hi! Hope to see you there.

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More from @slukas

24 Apr
So finally: @Spatiate_app. This will be a big 🧵. One hallmark moment was @AndyLanning painting Groot when we were in London, then uploading it direct to @Sketchfab as seen in this sped-up scene filmed on an iPhone using #ARKit
Showing other people the power of multi-user cross-platform technology was always rewarding, and one moment was called back to in today’s @joinClubhouse talk w/@AndreElijah by @FutureMeme4 (who created OpenVerse). People just “got it.” Every time.
What is Spatiate? @continuumtoon explains it pretty well, this is from @mitrealityhack in 2019
Read 10 tweets
24 Apr
I finally want to talk more about #LeapSquad, with one of the greatest experiences we had making a multiplayer sandbox party (prior to joining @magicleap) - of course featuring the originals @ali_heston @andres @tramirez89 @JJCastilloVR
One of the biggest benefits of developing #XR multiplayer is being able to use the computer as a first-class client to track all the @unity3d logic w/o needing emulators or remote rendering. Here we're doing early testing & solving things (can you tell how much fun we're having)
We also used a 6th desktop client to monitor while filming scenes for the main video linked above. See if you can match some of these to the final product. Clearly directed by @JJCastilloVR, and special thanks to @jasteinerman for lending Ali his headset for this
Read 4 tweets
13 Mar 20
So yesterday I was at Costco and saw this sign behind the counter. Scarcity is coming, and in some cases is already here. A thread on being prepared for what’s coming 1/
I was at Target around 10am (2 hours after opening) and Toilet Paper *was* stocked that morning, then I watched or participated as the last set of rolls disappeared. (It wasn’t quite a Fun Run.) 2/
Cleaning supplies were very much getting wiped out. The only wipes left did not have alcohol, and even those disappeared minutes after taking this. 3/
Read 16 tweets
12 Dec 18
This reminds me of when I was at @QualcommVenture and the @HoloLens came out in 2016. @sdesh & I conducted our own deep tech investigation on why the FOV of #AR wasn’t full-field, & came away with massive respect for what was accomplished by the @Microsoft team.

So ok thread 1/
We realized that the way #VR gets to full-frame FOV was by warping the lenses between your eyes and the display, “blowing up” the screen by wrapping it around your eyes. You can’t do that with #AR bc then you’d warp the actual world, making it unviewable

2/
So the commonly discussed “dream” of a single headset where you just “drop a black screen behind AR and you get VR” is very far away because the requirements of the two are not as similar as one would expect.

3/
Read 11 tweets
25 Nov 18
Great conversation last night about what is a feature vs what is the hook when it comes to “what makes a great product” in #XR.

Start with this list of what is the “Killer App” for #VR and notice how often features are mistaken for apps.

#gamedev 1/10
My definitions: A feature is an embellishment which can make a product better, while the hook is the core experience that drives users to the product. Think of features as the asterisk icons on the back of a video game box. 2/10
A friend pitched me an app idea using shared identity across apps with addictive ad-clicking behavior for revenue. He said he would play that all the time on his phone to level up. I asked “play what?” He had no answer because he focused on the features but not the hook. 3/10
Read 10 tweets

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