One of the biggest benefits of developing #XR multiplayer is being able to use the computer as a first-class client to track all the @unity3d logic w/o needing emulators or remote rendering. Here we're doing early testing & solving things (can you tell how much fun we're having)
We also used a 6th desktop client to monitor while filming scenes for the main video linked above. See if you can match some of these to the final product. Clearly directed by @JJCastilloVR, and special thanks to @jasteinerman for lending Ali his headset for this
And we were all remote! It wasn't until the SF AT&T Hackathon that we were able to play it co-located. Here with @michaelhazani in the @magicleap POV, along with @InFormalMajesty (as avatar "Ali") & @andres (as himself). Still one of my favorite unreleased experiences
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So finally: @Spatiate_app. This will be a big 🧵. One hallmark moment was @AndyLanning painting Groot when we were in London, then uploading it direct to @Sketchfab as seen in this sped-up scene filmed on an iPhone using #ARKit
Showing other people the power of multi-user cross-platform technology was always rewarding, and one moment was called back to in today’s @joinClubhouse talk w/@AndreElijah by @FutureMeme4 (who created OpenVerse). People just “got it.” Every time.
Today marks the end of a very important chapter in my career as I’ve completed my tour of duty at Magic Leap. I'm proud to have been a part of its story and it a part of mine, with all the work that was accomplished & the friendships that were made here.
There were so many highlights: from LeapCon, to the bootcamps, to the conferences and our work with Japan. I'll cherish the bonds we forged with so many colleagues & the amazing community who all care so much about advancing this #AR#VR space together.
I want to thank the dev community for all of their passionate support for the Magic Leap One device, powering the heart & soul of a number of apps and prototypes. I could never imagine that the fun organic hashtags of #LeapSquad and #LeapNation would grow into what they became.
So yesterday I was at Costco and saw this sign behind the counter. Scarcity is coming, and in some cases is already here. A thread on being prepared for what’s coming 1/
I was at Target around 10am (2 hours after opening) and Toilet Paper *was* stocked that morning, then I watched or participated as the last set of rolls disappeared. (It wasn’t quite a Fun Run.) 2/
Cleaning supplies were very much getting wiped out. The only wipes left did not have alcohol, and even those disappeared minutes after taking this. 3/
This reminds me of when I was at @QualcommVenture and the @HoloLens came out in 2016. @sdesh & I conducted our own deep tech investigation on why the FOV of #AR wasn’t full-field, & came away with massive respect for what was accomplished by the @Microsoft team.
We realized that the way #VR gets to full-frame FOV was by warping the lenses between your eyes and the display, “blowing up” the screen by wrapping it around your eyes. You can’t do that with #AR bc then you’d warp the actual world, making it unviewable
2/
So the commonly discussed “dream” of a single headset where you just “drop a black screen behind AR and you get VR” is very far away because the requirements of the two are not as similar as one would expect.
My definitions: A feature is an embellishment which can make a product better, while the hook is the core experience that drives users to the product. Think of features as the asterisk icons on the back of a video game box. 2/10
A friend pitched me an app idea using shared identity across apps with addictive ad-clicking behavior for revenue. He said he would play that all the time on his phone to level up. I asked “play what?” He had no answer because he focused on the features but not the hook. 3/10