Signed distance fields are really cool
I know twitter compression is gonna destroy it but I promise it has proper antialiasing on the black outline + a nice little glow around the outside
Carrie drew these vines and I'm trying to recreate them procedurally with bezier curves and signed distance fields, seems nicer than trying to tile them. Wish me luck Image
From the picture it seems like you could just make a simple horizontal tile and have every vine laid out the same way, but if you've played my demos you know why that won't cut it 😜
Added extra kinks to the vine to make it look more lifelike, and a little wind on the leaves that picks up when the vine is 'powered' #gamedev #gameart
The kinks are automatic, it's just a sine wave applied to the bezier curve I don't draw them in manually that'd take forever given how many vines there are

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More from @masonremaley

1 May
Learning how to playtest and prototype effectively results in better games, but these are sort of “soft skills” that aren’t talked about enough (thread) #gamedev #indiedev #gamedesign
Before the pandemic I coorganized the UCSC playtest night, which gave me a lot of visibility into how effective or ineffective playtesting can be depending on how it’s done
Playtesting isn’t about asking players if your game is good, it’s about learning to anticipate what players will do when presented with your game
Read 9 tweets
27 Apr
I understand where @dhh is coming from—the full post reads better than the summary, I recommend reading it before forming an opinion—but I have a major concern, and a possible solution.
Whether or not anyone at basecamp sees this thread, I think my perspective on this is valuable elsewhere, I’ve been part of many communities that considered adopting this rule. I always advise against it—I’ll explain why, and a way to mitigate my concerns while keeping the rule
My concern with this kind of rule is pretty straightforward: what’s considered political in the first place is itself often a political debate.
Read 14 tweets

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