Matt Alt Profile picture
27 May, 12 tweets, 4 min read
Today marks the 35th anniversary of a transformative game series: Dragon Quest. The first hit the streets on May 27, 1986. It wasn’t the first computer-based role-playing game, but its was the first major one for a console, which make the hurdle to entry a lot lower. (1/?)
It wasn’t much to look at, thanks to the limits of the Famicom. But director Yuji Horii had a knack for distilling the complexity of popular PC games like Wizardry & Ultima, which relied on keyboards, into something that could be played on a control pad.
Nintendo controlled the making of Famicom games with an iron fist. It compelled devs to front the money to manufacture carts at Nintendo facilities. This placed all the risk on the developer. DQ's developer, Enix, bet big, placing an order for 760,000 carts.
Consoles were believed to be suited for twitch-reflex arcade-style games. Dragon Quest by nature was quiet, more contemplative, an early open-world experience. You didn’t need to be a great gamer; you just needed to put time in. Horii and Enix knew they needed a hook.
Their next move transformed game history. Enix approached the manga weekly Shonen Jump, to help them make a manga based on the game. Jump, always at the forefront of youth trends, jumped. They assigned a gent named Akira Toriyama to the project.
Toriyama had already made a name for himself with his manga series Dr. Slump. He’d just started Dragon Ball. Now he provided character designs for DQ’s packaging and manual, filling in the visual gaps and giving the game a slick multimedia marketing hook. It was rocket fuel.
Dragon Quest I was a huge hit, but its sequels would blow up even bigger. 1988’s Dragon Quest III spawned massive lines outside of shops as kids skipped school and grownups work to queue. It turned into a bona-fide scandal.
For a nation that prided itself on its work ethic, this was scandalous behavior. “All across the country today,” opened a special television report that night, “massive lines formed for what amounts to nothing more than a toy!”
He gravely added that 300+ schoolchildren had been collared by the police for truancy, and that on the outskirts of Nagoya, a group of men on motorcycles had mugged a junior high boy for his copy of the game as he walked home from the store.
Even worse-gasp!-many customers were adults! Mass media coined the term ‘kitchen gamers’ to describe young moms who indulged while kids were at school, while shop clerks reported threatening calls from yakuza gangsters demanding clues to completing the game’s quests – or else.
The success of DQ III made director Yuji Horii a celebrity, face of a new generation of high-tech creatives who took the building of virtual worlds every bit as seriously as the craftspeople who had created Japan’s postwar economic industrial miracle.
But it also made an entire nation, from kids to parents to gangsters, a nation of gamers — a precursor of a societal phenomenon to sweep the entire planet in the decades to come.

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More from @Matt_Alt

24 Apr
Is QAnon really “sophisticated and active” in Japan? No. I don’t think so. But this is more than just opinion, and given that I’m actually quoted here, I feel the need to walk you through why I believe that. (1/x
First off, I haven't seen anything in this piece or elsewhere to date that dissuades me from what I wrote about this topic for the New York Times last month. I'm more than open to being convinced, but for the moment, the title says it all: nytimes.com/2021/03/26/opi… (2/x
Hats off to CNN for interviewing Q believers here. That's great work, and missing from so much foreign coverage of the topic. BUT, are the subjects fringe cases or indicative of a big trend? CNN would have you believe the latter. That’s where things start falling apart. (3/x
Read 11 tweets
23 Feb
Feb 22 marks the 40th anniversary of a momentous occasion: the Anime New Century Declaration of 1981. Originally intended as a promo for the upcoming Mobile Suit Gundam film, it was held in front of Shinjuku Station. They expected a few hundred kids. 20,000 showed up. (1/12
Gundam was an anime series, and director Yoshiyuki Tomino snuck a great deal of overt socio-political criticism into what the sponsor intended simply as a vehicle to sell toys to little kids. In this it failed, and was cancelled. But not forgotten. (2/12
Gundam aired at the cusp of anime’s evolution from kid’s stuff into a more mature storytelling medium. A predecessor, Space Cruiser Yamato, had already energized older fans and spawned an ecosystem of mainstream anime magazines that connected fans in pre-Net era. (3/12
Read 15 tweets
21 Feb
In "Pure Invention" I wrote how shocked Westerners were by how many toy stores they saw in in 1800s Japan. I'd long wondered what these shops looked like. I finally found a photo at the Library of Congress. This is of an Osaka toy store called Sumiyashi in 1876, 145 years ago. Image
And here's another from Tokyo, 1906. This is how street peddlers displayed and carried their wares. Image
Thanks very much to the @librarycongress for making material like this available online! loc.gov/search/?in=&q=…
Read 4 tweets
17 Feb
It's time to celebrate a pivotal moment in online culture (which is to say, modern culture): the 20th anniversary of the very first Internet meme: “All your base are belong to us!” (Feeling old yet?) (1/9
AYB is the famously garbled translation of the opening animation from a 1992 shoot-em-up called Zero Wing. It was only released in Europe, on the Sega Mega Drive. Nearly a decade later, netizens resurrected it in a thread on a 4chan precursor called Something Awful. (2/9
It’s tough to pinpoint the moment a meme flares into life. Is it first appearance, or the first time it gets traction? People were talking about it in late 2000 on Something Awful, but a Feb 17 2001 video and subsequent Wired piece really blew it up. wired.com/2001/02/when-g… (3/9
Read 10 tweets
15 Feb
A real moment: Nikkei 225 breaks 30,000 for first time since Bubble burst in 1990, ushering in what were known as Lost Decades. By economists, anyway. So-called "lost" years saw many of Japan's biggest pop-cultural hits: PlayStation, Pokemon, emoji, Tamagotchi, Evangelion. (1/5
In 1990, same pundits who led "Japan bashing" during bubble warned of “Japanization”: a toxic mix of recession, hyperaging population, and political dysfunction that would befall industrialized nations that followed a similar path. To economists, Japan was done. Or was it? (2/5 Image
As Japan collapsed in on itself economically, it exploded outward culturally, scattering its hopes and dreams across the globe. Or adoption of them transformed meanings of cool, of femininity and masculinity, even identity. (3/5
Read 5 tweets
26 Jan
TL:DR Clean well, or be overrun by dusty little yokai. You've been warned. Image
I'm serious. It's a thing. Image
Read 6 tweets

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