there had been regular discussions about reviving VF that went nowhere, but when talks of Sega's 60th anniversary started happening in 2019, that gave them they push they needed to finally bring it back
development hit full swing in February of 2020, right as pandemic measures…
…set in, which obviously made things difficult: this was not only the first collab between AM2 & Ryu ga Gotoku Studio but it also involved a lot of overseas studios, and because it was a Sega 60th project, it absolutely had to be released before June 3, 2020—they just made it
it's official: Virtua Fighter 5: Ultimate Showdown's a remake by AM2 & Ryu ga Gotoku Studio and it'll be released as a PS4 console exclusive on June 1🇯🇵 online features include spectating & 16-player lobbies, no word on netcode
early Steam reviews are negative but it's all "not paying for arcade ROMs" bozos, nothing substantive
I haven't yet tried these versions but I've heard from ppl with pre-release copies that the XB version, at least, doesn't perform much better than the Switch version in most cases, but that the PC version allows you to turn off a lot of the performance-altering wrapper junk
something ppl may not realise is that beyond the software itself, consoles may mandate stuff like particular v-sync methods that adversely affect performance
take the Psikyo PC ports: they didn't majorly fix them when they moved from Switch, they just don't force v-sync
@zanverse what they need is another Fever-style reset: something that immediately and obviously indicates that this isn't Just Another Puyo, particularly w/r/t aesthetic
ofc the reason that won't happen is Quest, it's what brings in most of the money & they won't toss it for a reboot
@zanverse I think one solution would be a western-made game: they can position it as a gaiden or whatever, and in terms of dev politics, its success or failure needn't put any direct pressure on the JP side to produce a mega-hit or supplant the existing games
@zanverse I'd welcome a new & interesting game type to go alongside Tsu/Fever but coming up with one, especially after so long, is obviously easier said than done, and in terms of casual appeal, reskinning existing gimmicks is probably good enough tbh
this isn't just a port, it's a full-on mechanical revision that does away with OG FEXL's gougi system & re-integrates some of the more versatile gougi into universal mechanics
there's also a "free version" (ie a 4-character offline demo) if you'd rather not go in blind
fwiw it does not currently have rollback netcode but it will be added at some point; OG FEXL has it and idk why they're launching AD without it, but it's only a matter of time
there's also no crossplay because, again, AD's a different game to the PC/PS4 FEXL
afaik there aren't plans to port AD anywhere else, and from the sounds of things this Switch version essentially went from an engine test to a greenlit release within the span of a couple months
idk what it'll actually take to provoke a staff walkout, seeing as IGN in particular has had it coming many times over but somehow dodged it every time, but I hope the people working @ IGN worldwide, Gameinformer, etc understand that people on the outside have their backs on this
IGN Africa tried reposting this article and it 404'd before I could mention it, figures za.ign.com/nintendo-switc…