#gamesdev #gameart

Looking for a 3d artists to get some zbrush props and scenic details retopologised. Paid gig, remote, per asset quote.

Post folio links in comments below- must show wireframes. Unwrap a bonus!
Extra, extra bonus if you are awesome at sculpting props too! May lead to a bigger gig.
Any software you use is cool, just need .obj or .fbx back.
My Dms open if you are shy
Don't need to be a superstar, just make clean topo that isn't crazy.
MUST show wireframes! ♡♡♡
Aaaaaallll about how clean your topo is.

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with Delaney King ✍🏻👸🏻🖕🏼

Delaney King ✍🏻👸🏻🖕🏼 Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @delaneykingrox

3 Jun
Okay this is a complicated question Ready for this?
Lets start with counting quads and tris.

We NEVER count quads. When given a brief that says polys, it actually means tris. Tris tris tris.

Be very clear that your polygon counter tool is set to tris.
But, it gets worse. Your polycount isn't your polycount.

It is a lie.

Polycount is cake.
Read 13 tweets
3 Jun
The verification fails #gamedev games developers as it requires fifty IDBM credits. We do not work on films, but are involved in the entertainment industry.

You cannot also be an entertainer and an activist at the same time.

@Twitter
Please revise this system.
Verification assists in stopping individuals like myself who are subject to harassment, false flagging and other issues where our identity being verified as true is important.

This system is elitist and does not serve the intended requirement of protecting us.
Having a tick shouldn't be for megastars. It should be for people who are real and can prove it.
Read 12 tweets
3 Jun
Gender identity is the hard wired part of your brain that tells you what gender you are. Cis people aren't aware of theirs, as it matches their body and their day to day experience.

It isn't a preference or something you can change through therapy.
Because they cannot feel what it is like to have dissonance with gender identity, it makes the concept a little hard to grasp.
I find it easier to give the example of colorblindness.

A color blind person exists in a world where, say, red and green are the same thing. They can't tell them apart. This isn't a preference or them being difficult. They aren't crazy. They just can't tell them apart.
Read 11 tweets
2 Jun
Being able to put non-desctructive modifiers onto your models is what sets Max and Blender apart from Maya...
In Maya, you are time locked. Each edit you make to your model piles up history, which you need to delete to free up memory and sanity... but that means you are left with a collapsed model. It is a fucking pain in the ass.
Modifiers are applied ontop of your model, making changes like doing the symmetry, relaxing, triangulating, making tweaks to the geo and subdivision.

They are not time locked, and can be quickly moved around, toggled on and off, instanced and reordered.
Read 21 tweets
2 Jun
Quads don't exist as a seperate thing to triangles, they are just two triangles with an edge that isn't displayed.
The hidden edge is usually recalculated in programs like Maya and 3dmax (edit poly)to be between the two closes verts.

Buuuut that doesn't happen in a game engine. The moment you import, that middle edge is picked for you.
A quad will fold one of two ways, depending on the orientation of that middle edge.

This won't matter if you have a shit tonne of small triangles, which is what adding extra loops to joints does.

That is neither efficient or controlled.
Read 9 tweets
2 Jun
I am seeing a lot of folios that have less than idea polycounts, and I think a lot of it may come from the quad myth.
Quads are useful for two things:

1. When you subdivide quads, they divide evenly giving a smooth surface. Subdividing a triangle gives you a pinch point that mars the surface
2: quads can be selected by rings and loops. This makes editing very fast and intuitive.

Okay... that said...
Read 14 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Too expensive? Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal Become our Patreon

Thank you for your support!

Follow Us on Twitter!

:(