1/ I think of every creator business in the creator economy as being built on a 6-level “stack”:
Level 6: Social distribution
Level 5: Email distribution
Level 4: Content hosting
Level 3: Content creation
Level 2: Ideation & development
Level 1: Information capture
2/ It is a “supply chain of ideas” from the first moment an idea pops into your head, all the way to spreading all over the world via the internet
The lower levels are like R&D and wholesale warehouses, and the higher layers are retail stores and “last mile” delivery of products
3/ To have a viable business that can monetize effectively and stand the test of time, every creator ultimately has to own or control every level in their stack
For every level you don’t control, you become vulnerable to a gatekeeper or platform squeezing you for money & power
5/ The trick is, it takes real time and effort to gain control over every level
You have to learn new skills, master new interfaces, get to know their culture, and ultimately delegate or automate their operation so you can focus on creating
6/ You can’t do all this at once, and certainly not right from the start
So the entry points to the creator economy are defined by which levels you start with, and which ones you outsource for now
7/ For example:
Medium: combines levels 3-4 into one, but at the cost of not being able to email your followers
Substack: combines levels 3-5, but lacks serious email tools like segmenting & sequences
Roam: combines 2-3 into one, but struggles with capture & hosting/publishing
8/ Platforms create value and make it easier to get started by integrating levels, but whichever levels it integrates, the ones at the top and bottom edges will suffer
And the more levels it integrates, the worse those edges will be, since they’re trying to juggle more balls
9/ New, emerging platforms allow creators to “skip steps,” which is to say, levels
There are TikTokers with millions of followers who I’m sure haven’t even begun to figure out more than 3 levels: ideation, creation, & social distribution
Everything else is handled by TikTok
10/ But this is where you hear crazy stories of people being deplatformed overnight, such as on YouTube
They’ve built a following, but not a business
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1/ The upcoming cohort of our Building a Second Brain course, cohort 12, will be the last time we offer all students lifetime access to join future cohorts
This was a really difficult decision, and I wanted to explain our thinking around it
2/ This won’t affect anyone who’s purchased the course in the past. Students through cohort 12 will always be able to join any future cohort
And it only applies to joining live Zoom calls. Everyone will continue to get future curriculum updates & lifetime access to Circle
3/ First, why did we offer lifetime access in the first place?
Honestly, in the early days it was because I was embarrassed by the quality of the course. I had no idea what I was doing, didn’t live up to my own standards, and lifetime access was my way of making up for it
1/ As I see people start on the path of creating CBCs (cohort-based courses), there's a way to tell where they will do well and where they'll struggle:
It comes down to which of these adjacent identities they're coming from:
1. Consultant 2. Coach 3. Contractor 4. Creator
2/ 1. Consultant
They will understand high-touch customer service, the importance of managing expectations, and be able to pivot on the fly
They'll have trouble creating reusable assets, articulating their ideas precisely, and high production values for course content
3/ 2. Coach
They'll do well in real-time interaction, listening for the question behind the question, and building motivation
They'll struggle in creating high-level frameworks/models, completing and shipping course deliverables, and motivating themselves
1/ There’s a little story from my childhood that explains a lot about my approach to creativity, strategy, and competition
Around 3rd or 4th grade, I was part of the chess club at my elementary school. I was so serious I once peed my pants in a game rather than use up clock time
2/ I was good, but not great. I didn’t have the raw mental horsepower to see more than 2-3 moves ahead
Then one day I discovered a trick: if I captured my opponent’s pieces in quick succession, even if they captured mine in return, they’d get flustered
3/ They were playing to not lose pieces. So my strategy became to trade as many pieces as fast as possible. I’d especially go after their highest value pieces or any piece they relied on the most
It drove them nuts because it felt like losing even though I was losing pieces too
1/ Here's what's happening in the online education market broadly, and cohort-based courses specifically:
We're leaving the early stage of solo creators managing everything from audience growth to marketing/sales to creating the content to teaching all by themselves
2/ There are far too many roles to play and hats to wear for one person to do it all themselves. Especially as competition heats up and online courses become full-fledged businesses
We're going to see the roles specializing more and more, to be fulfilled by different people
3/ The first roles to split are 1) Course Instructor and 2) Course Marketer
These are the two most important roles, and also the two that are hardest to fit into one person. It's exceedingly difficult to handle both the creation and sales of an educational product