1/ Games are expensive to make. The Last of Us Part II took 2,000+ devs 6 years and $100M to ship.
But what if the players themselves could craft the game?
2/ Most of Roblox's content comes from its 8M creators, so I see Roblox as a 17-year old creator company:
1. Creators craft avatar items and games 2. Players enjoy a creator's content and pay 3. Creators get a share of earnings
Roblox saw rapid growth during the pandemic:
3/ Roblox now has:
8M creators
43M daily players
Over half of these players are under 12 years old and 72% play on mobile.
Kids are hanging out with their friends in Roblox instead of on social media.
4/ Roblox's top game, Adopt Me, has 64M monthly active players.
That's only 16M less than Fortnite's 80M MAU (from June 2020).
Adopt Me is a surprisingly sophisticated simulation of raising a virtual pet.
5/ So creators on Roblox must be making a lot of money right? The answer is: Yes, but only a few:
1.25M creators made money
1,250 made more than $10K
300 made $100K or more
6/ In total, Roblox creators made $329M in 2020.
While impressive, these payouts pale in comparison to Roblox's annual revenue ($920M) and the payouts from other leading creator economy platforms (e.g., Patreon's $1B).
So what's going on?
7/ Roblox does a lot for creators - helping them publish content, grow an audience for their creations, and make money.
But for every dollar a player spends in a Roblox game, the creator only keeps $0.25.
8/ In a time when platforms are competing to offer lower take rates to creators, Roblox’s 75% is an outlier.
The breakdown:
25% for App Stores and payments
22% for Roblox hosting and investment
27% for Roblox's operating costs
Running millions of virtual worlds is expensive.
9/ Let's close with the metaverse. Everyone wants to be a metaverse company these days.
In Roblox's vision, you can:
10/ What excites me about Roblox's vision is that it goes beyond gaming as entertainment.
Roblox wants to empower creators to build "games" to help people:
Learn: e.g., Explore ancient Rome.
Connect: e.g., Experience a new culture.
Work: e.g., Work in a virtual space.
11/ It's easy to dismiss Roblox (""The graphics aren't great.") or claim that your company is all about the metaverse.
But Roblox has been quietly building the metaverse for 17 years, taking a creator-first approach from day one.
That makes it special.
12/ I plan to interview a Roblox product lead next to get an insider's perspective.
Follow and subscribe to my newsletter to be the first to read it: creatoreconomy.so
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