To build delightful products, you need to obsess about how you want customers to feel.

I spoke to @rahulvohra from @Superhuman about how to:

1. Apply game design to create emotion

2. Build a culture that cares about craft

New post and thread below:
creatoreconomy.so/p/superhuman-g…
1/ Why obsess about emotion?

From Rahul:

"Emotions are the foundations of our memory.

If you want your product to create amazing memories that people will talk to each other about over dinner or a glass of wine, you need to analyze emotion."
2/ Games are a great example of creating emotions that then create lasting memories.

You might remember the emotion that you felt from that:

1. Perfect jump in Super Mario
2. Perfect match in Goldeneye
3. Perfect raid in World of Warcraft Image
3/ So how do you think about emotion when crafting a new product?

Start by asking questions like:

1. What do we want people to feel when using our product?

2. Does the design create the emotion that we want?
4/ You have to design for NUANCED emotion.

Superhuman uses a model from the Junto Institute where emotions are 3 levels deep: Image
5/ Consider Superhuman's Inbox Zero images. The goal is to create joy, but more specifically:

1. Enthusiasm
2. Excitement
3. Hopefulness
4. Optimism
5. Accomplishment
6. Triumph Image
6/ Another approach is to identify the negative emotions that people are feeling.

Consider the helplessness, anxiety, and guilt that some people feel over email.

How do we design a product that makes people feel the opposite?
7/ Ok so how do you even understand how people feel?

Start by keeping in close touch with customers.

The fact that Rahul spent time explaining to me how to use the product shows me how much he cares. Image
8/ Over time, by talking to customers regularly, you'll develop a very open degree of empathy for them.

You start feeling what customers feel and can predict how they'll respond to certain product changes.
9/ One more thing, customers really appreciate it when you reply.

The Superhuman team tracks all customer questions and sometimes follows up years later when the feature is shipped.

Show customers that you remember.
10/ How do you build a product culture that cares about craft?

There's a natural tendency to ship an MVP as soon as possible instead of taking the time to make something truly delightful.
11/ Rahul approaches it from two levels:

1. What is personally enjoyable for you?

What's going to get you out of bed in the morning?

How do you want to spend your life?

2. What's important for the company?

Note how he starts with personal motivations first.
12/ From Rahul:

"Craft is super important to me. It's what excites me every day. It's what's fun for me to work on and teach.

So my deliberate decision with Superhuman was to pick an area, industry, and product where that's a competitive advantage."
13/ Craft doesn't matter for some products. But it does matter when you're building a productivity tool that costs $30 a month while the next best thing is free. Image
14/ Don't lose out on the craft.

Keep working on it, carve out time to stay sharp and learn and you will attract other people who care about craft.

Build something truly fucking delightful (excuse my language).

If the CEO of Superhuman has time to do this, so do you.
15/ If you enjoyed this:

Check out Superhuman's blog
blog.superhuman.com

Follow me at @petergyang and subscribe:
creatoreconomy.so

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More from @petergyang

18 Sep
My 5 fav links from learning about crypto this week:

1. Best video explaining blockchain
2. Ethereum, ether, gas
3. Proof of work vs. stake
4. Follow the rainbow
5. A community friendly to beginners

Read on...
1/ What is blockchain?

I watched 20+ videos and this is the single best one (from @anders94).
2/ How does ethereum, ether, and gas work?

@ethereum.org's developer docs explains all this clearly:
ethereum.org/en/developers/…
Read 7 tweets
16 Sep
Stripe is THE platform behind the platforms in the creator economy.

I asked Ellen and Connor from @stripe about:

1. How Stripe powers creator platforms

2. What Stripe vision is for the creator economy (and does it include web 3?)

Here's a breakdown...
creatoreconomy.so/p/stripe-in-th…
1/ Twitter is dominated by hype cycles and FOMO.

Stripe is not.

Instead, the company is building "boring" infra to help creators get paid by fans in 100+ countries.

Boring but game changing.
2/ Payments is really hard.

The table below highlights all the challenges.

No business or creator wants to deal with all this stuff just to move money from point A to B.

Stripe doesn't mind "being the plumbing." Image
Read 9 tweets
13 Sep
I think the way to address the "top 1% of creators make all the money" problem is to:

1. Shift the focus from creator to community
2. Let fans share in the upside
3. Help fans become creators

Consider this scenario...
1. A creator sets up a community for their fans.

2. Fans earn community tokens and NFTs if they're early supporters or put in the work to grow the community.
3. These tokens and NFTs grow in value with the community. Creators AND fans share in this upside.

4. Fans are empowered to co-create content in the community.

5. Some fans create their own communities and the whole loop starts again.
Read 5 tweets
11 Sep
Here are my 5 favorite articles and videos from learning about crypto this week.

Check it out (especially if you're a beginner like me):
1/ A three minute clip on why web 3 matters from @bhorowitz.

"Crypto has one feature that has never existed before - trust."
2/ Crypto fundamentals deck introducing core concepts from @patrickxrivera that I still reference often.
docs.google.com/presentation/d…
Read 6 tweets
3 Sep
You're a PM at FAANG. Life is good in the mothership.

You moved that metric 2% last quarter and got Exceeds.

Hell yeah!

But something is missing...
Why are all these people buying jpegs online and talking about loot?

Wtf is a DAO?

You go back to your Google doc about why stories / short video / social commerce is the future.

Don't waste time on toys, you tell yourself, focus on the VISION.
Ok you couldn't help it, you followed some animal avatars on Twitter.

They're talking about "decentralization."

You look at your RSUs which have appreciated 10x because you work at a monopoly.

"Decentralization doesn't pay the bills!" you laugh as you sip your $7 boba drink.
Read 8 tweets
5 Aug
Roblox is a company that sits at the intersection of gaming and the creator economy.

It has also been building the metaverse for 17 years.

Naturally, I have to do a deep dive.

New post and thread below:
creatoreconomy.so/p/roblox-gamin…
1/ Games are expensive to make. The Last of Us Part II took 2,000+ devs 6 years and $100M to ship.

But what if the players themselves could craft the game?
2/ Most of Roblox's content comes from its 8M creators, so I see Roblox as a 17-year old creator company:

1. Creators craft avatar items and games
2. Players enjoy a creator's content and pay
3. Creators get a share of earnings

Roblox saw rapid growth during the pandemic:
Read 13 tweets

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