Charles Boury Profile picture
Sep 22, 2021 β€’ 16 tweets β€’ 7 min read β€’ Read on X
Here, have an
indian temple!

much details!
Explanations!

#madewithunity #gamedev
11 modules ✨✨✨
ONLY base color Image
Nice shots! πŸ“Έ ImageImageImage
You want seaweed?

Ok.
You want hanging carpets?

Ok.
You want water?

Ok 🌊
Water + seaweed Combo #shader !
🀜πŸ’₯
Only ONE texture!

Quite long though. Image
This texture was... kind of hard to setup, I must say. Image
Explanation:
The point of trimsheets is to draw something *once* & use it a lot✨

Seems overkill for a little diorama, but I enjoyed the #texture #factoring exercice. Image
I can make a thread on #trimsheets, if you want?
Or maybe someone can give me feedbacks on how to do it better ?
Also this was the main ref for the cute frieze Image
Everything is rendered in #unity #HDRP
and I'm begining to LIKE IT🍌

If you don't know it, it's this marvelous game engine that we used to make #Road96 🚐 Image
There, have some more #unity #magic Image
That's it! 🌝
I had a lot of fun doing this diorama. Feel free to ask questions!
And don't forget where it all started. You can do it!

xxx
#start vs #finish ImageImage
Oh damned! I switched the seaweed OFF for these shots! 😣

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More from @CharlesBoury

Sep 14, 2021
I want to share how I gave shape to these stairs πŸ›•
Please give feedbacks! How would have you done it?

⬇️ thread
#gamedev #3dmodeling #b3d ImageImage
There's no normals nor displacements, just a good seamless texture, UVs and vertex tweaking ✨ ImageImage
First create a fine texture, chose the scale of your details, and iterate on UV layout 🏁

(It's ok for me to spend time painting, but "art is always stealing" or watevπŸ§‘β€πŸŽ¨) Image
Read 11 tweets

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