#Axie 的推发完几天不止一个朋友私信问我Axie经济系统是不是不健康/是不是不推荐入场或尽快退游。❌不是的!不构成任何投资建议哈!📋只是个人观点+尝试性优化方案,Sky Mavis团队本身也做出了很多努力。
🧵做个thread捋一下最近版本更新官方释放的信息吧:
1. 取消了排名800后的玩家每日任务SLP奖励,此举可以避免玩家用新钱包和烂宠白嫖每天的75SLP,不仅可以提高玩家play to win的积极性,增强竞技性,也直接促进了SLP通缩和价格抬升。
2. 可预见的是市场上租借烂宠的玩家会变少,但多余的宠物可以给team增加能量,能量越多的team战斗中掉的SLP也越多,算是对老玩家的另一种补偿方式。Axie用户留存是300%~500%,30D和90D的用户留存几乎一致,这也从侧面说明了即使SLP通胀也不会过度影响玩家收益。
3. 更重要的是未来布局。首先Ronin侧链会推出DEX,也会桥接到以太坊,AXS/SLP/WETH的交易更加便捷,如果Sky Mavis只有一个卡牌游戏的话不会如此大动干戈,配套设施完善好以后推新作容易多了。加上团队本身不温不火了两年,改了经济模型加侧链之后才爆发,他们对作品负责的态度可见一斑。
4. 其次是制作开源引擎,让用户创作内容,类似Sandbox的Gamemaker引擎,构建一个以Axie为中心的metaverse,届时会有很多玩家制作的小游戏,Axie宠物肯定不会仅仅局限在一个游戏中。UGC的力量有多强大看看Roblox就知道了,留着宠物在手里等土地基建、塔防、甚至moba玩法出来之后都是有用的。
5. 而且也会推出lending NFT的功能,相当于从官方层面再次把NFT租借打金合法化了,可以和YGG相互补足。总之作为GameFi的先驱角色Sky Mavis肯定不会对游戏经济掉以轻心,后续应该还会有值得期待的大动作~

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More from @0xAikoDAI

12 Dec
1/ Prototypes that can be potentially built as zero knowledge games:

1⃣Battleship/Sea Battle
2⃣Avalon
3⃣Saboteur
4⃣Mafia
5⃣Betrayal at House on the Hill
6⃣Watson & Holmes
7⃣Dead of Winter
......
2/ Genres:

Incomplete information games
Social deduction games
Board games
3/ Crux:

In-game social activity is not encouraged
-> There wont be a built-in marketplace/trading system
-> Transactions outside of the game
-> Region limit
Read 4 tweets
19 Nov
1/ Don't celebrate too early.
It has already been a trend that a project ➡️a platform➡️a chain.
Is there such a possibility that limited retention and gameplay cannot support the game itself, thus it figures out a larger narrative to draw people's attention back ?
2/ The situation reminds me of how traditional corporates compete for users:
the amount of users is fixed but projects boom, and those projects without core gameplay can only rely on platforms and chains to increase their exposure.
3/ The consequence of over-hyping "metaverse" and "interoperability" is that people get so excited about the jointing between games and platforms that they forget how an exellent game can stand on its own as a solid and integrated economy.
Read 4 tweets
17 Nov
1/ 做游戏最重要的就是在一开始想明白,拎得清;一款游戏如此,未来通过游戏做平台/metaverse/链更是如此。目前精灵养成和沙盒市场都略显饱和,尚且无法依靠核心玩法和数值调整吸引玩家,Starmon是个剑走偏锋的例子,13元素+6数值+天气系统,导致玩家认知门槛太高,最该改的消耗机制却没有任何创新。
2/ decentaland/sandbox/cryptovoxels三款沙盒横向比较,普通玩家不看UGC功能,而是avatar形象构建的身份认同和demo用户体验;十月下旬体验的结果dcl>sand>cv,后来三款游戏也照此顺序逐一爆发。当同类型产品太多时用户体验就尤为重要,因此部分数字卵生项目也会权衡等比例缩放和跑图体验的问题。 Image
3/ 再聊RACA的有趣之处,当imx/ironsail/gala都在推游戏品质的时候,Metamon一个造富神话直接把平台送上月球,项目方要开发幻想14这件事根本没人care:绑定其他币种的开箱机制;资源卡点设计;通过减少N级碎片产出倒逼玩家升级,踹掉低级废宠+资源销毁+抬NFT价值,种种设计盘好老玩家也钓好了新玩家。
Read 5 tweets
11 Nov
Two things remakable in this ep:

1/(1) quality games like mmo and 4x online are still 18-24 months away since it has taken too long to recruit developers. However, things different in Chinese mainland, a few experienced workers in Tencent, Netease, and Mihoyo turns to blockchain due to the repressive policy.
1/(2) Unfortunately, the first group of these developers marketed and operated their games by following southeast Asian teams instead of bring their superiority into full play, and ultimately brought themselves into discredit.
Read 7 tweets
10 Nov
Few tips for game studios that devote to a gamefi project ⬇️

1/ user-oriented: find your target players asap and customize the project. The developers' expectancy and the market's need varies, so you'd better choose your side and set a criterion at the very beginning.
2/ short-term+hot money: (1) web first: consider about the web design when prepare promotion materials and create a clear consumer guidance. Maybe it's too late to imitate cute animals like Axie but you can still attract users with exquisite concept paintings.
2/(2) make the game simple and addictive: There's no need to be creative on tokenomics, just modify it through learning from successful cases (most on bsc). Take advantages of gambling game. Turn-based games are fine but I personally prefer real-time strategy / casual.
Read 8 tweets
5 Nov
1/ 忘记自己是谁,才能学会新的东西——这是刺客组织Faceless Men给我最大的启发。
很高兴看到已经有人指出了传统游戏从业者的傲慢,但只想呆在舒适圈的人不止他们,还有拒绝游戏性的投机者,以及大量滥发仿盘的开发团队。
2/ 先聊被YGG选秀入宫的Sipher,赛博furryMOBA,可玩性板上钉钉,建模精度吊打lowpoly,让我想起夏天SONY相中的第一款主机国产和steam接连发售的三款furry character游戏。运营上接连邀请coser为猫女NFT预热,又跟日本ACG艺术家合作同人图,破圈之意昭然若揭。
3/ BSC最近新上的DAR,开发者表示为了让defi玩家感受游戏乐趣制作了轻度玩法;用staking增加星球稀有资源和投票权,以星球吸引力排名在owner间制造竞争,类似淘金热的factory,目的是重重锁仓;以开发进度和遥远星球做钩子鼓励玩家留存和探索,画面很像一个叫Out There: Ω Edition的游戏,体验绝佳。
Read 6 tweets

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