Speaking of Deja Vu, my grandfather tells a story about a case he had that haunted him for years.
He was part of the English push across France in WW2, and he was driving around a corner and just knew, knew what was around it. He was certain he knew the village.
As he tells the story, turn after turn he predicted what was around the corner. He was always a very skeptical, very negative person so he never gave any fanciful explanation or theory, he just said it was the most bizarre thing he had ever experienced.
He just said he could describe what was around the bend from memory, though he had never been there.
He never talked much about the war. He was deeply traumatised by his experiences, and was one of the many rescued in Dunkirk. He summarised by saying life is strange.
I asked him if he ever thought about returning to that village after the war. He said he would never go back to Europe. Can't say I blame him with what he went through.
Punch a nazi for him sometime.
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□Parents playing with their kids
□Ragnar eating
□Bros being bros
□Ambitious dude shows up
□Ginger dude roars
□homosexually charged staring
□sacred oaths swarn on rings that everyone, and I mean literally everyone breaks ten minutes later
□slo mo
□the 'Vikings have weird casual sex scene'
□the one hot sex scene
□ that one cart everyone abandons during a raid.
□Ragnar goes to smile then stops himself.
□That one bit of mythology per episode being explained in a story.
□two pigs heads on table
□accepting fate scene
□bit of battle that someone yells shield wall but that one guy gets an arrow in shoulder and throws himself forward.
□bit of battle where the sound goes out whilst someone looks around at bad shit
□bit of battle where everyone vanishes except for people talking
The amazing thing about rewatching Vikings is Gabriel Byrne's Haraldson is a pure evil villain in season one. Yet after watching the entire run and rewatching him in that context of the world and all the other bastards he plays completely differently
Byrne gives us a faded lord, a once hero who has been beaten down by the conspiracies and failings of his people. He has lost his spirit, and that is his failing.
He predicts those who would plot against him, he moves against cheats and liars with restraint compared to...
...the later lords. He makes a strategic marriage for his daughter to profit his people. But, for all that he rules with fear and does nothing to inspire or cheer his people. He is resigned, a threat, and not loved because of it.
So that maths is wrong, I forgot that 666 is the only triple we want in the result, so it is 1/216, not 6/216
That said, that very mechanic can give you a slightly better dice curve in dnd.
The sum of 3d6 gives you between 3 and 18 on a bell curve. This means you are most likely to roll somewhere around 9ish and least likely to roll 3 or 18.
GURPS uses this as the basic mechanic
The art of #gameart asset making is selling an illusion of something to a player using as little resources as possible.
The important part here is selling an illusion. We don't make trees... we arrange some polys and pixels and code into something that conjures a tree mentally
As game artists we aren't making real things, we are just communicating gameplay elements to players.
@UberEats we have one restaurant listing itself as around ten or more restaurants. They all have the exact same menu. It is making searching a nightmare trying to avoid the aliases "that bao place" has.
Do you have any policies in place to stop this?
Its Bao station
Planta vegan
Laksa Shack
Shizuku Ramen
Take a Bao
Oh Ramen
Greedy Gyoza
Vegan Valley
Nami Laksa Ramen
MIST ramen
Pleats gyoza
Comptoir gyoza
Ramen Kurok
The strands society
Skizuku ramen
Uribo curry laksa
...
Menya ichiro
Ramenism
Mita Ramen
Bao Bao
Yassai
...
The list goes on and on. This makes searching impossible and drowns out other restaurants.