Okay so... Night time #TTRPG marketing thread because I'm thinking about it and want to share the concept. 🤔
I'm going to talk about marketing funnels and how they can be applied to conversion in the TTRPG Twitter sphere.
This is what a standard marketing funnel looks like.
First off, I want to add a little disclaimer that this is completely irrelevant if you're not releasing commercial goods.
This isn't a tip for getting followers. It's a tip for marketing products. Now that I've said that, lets roll!
Awareness: This is the stage where the person knows very little about you and it's your job to give them a sense of who you are and why they should like you and your product.
The objective of this stage on Twitter is to convert followers. Unaware > Follow is a success.
A common place for this step to happen is SPS threads, TTRPGRising threads, and similar promotion platforms.
Don't try to skip to selling. First, get someone to be aware of you. We're trying to get them to consider. How do I do that? Lets look at structure.
Below is my SPS method and here's the breakdown.
I open with a short description of who we are and what we make.
I offer 3 value adds that our products provide.
I have a short call to action, telling people to follow us.
I give eye-catching product examples.
My entire goal with SPS is not to convert to sales, but to get people into the start of the funnel. I want them to follow so that I can move them to consideration.
Once they are a follower, they are in the consideration stage. This one is a lot more straight forward. This is when you need to sell your goods.
I do this via daily ads and free item releases week by week to get people interested in the product.
Most of our ads look like the one below. They're short, concise, provide value, and tell people what they get.
Consider structuring your ads to focus them on one part of the product and cycle which part is the focus. Here it's the backlog you get. We also hit other areas though
Conversion is the part that most people care about, but we can only get there via the groundwork we laid before. This is when touchpoints become really important.
The more people are aware of what you offer, the more likely they are to engage in supporting you.
Provide people with the information they need over a series of ads, product launches, and so on. You'll need around 6-12 touch points to convert to a sale. Sometimes more.
It will highly depend on your audience and marketing style.
Once people have converted, the job isn't done. Loyalty is an important step that shouldn't be ignored.
This involves genuinely thanking people that provide support for your product, going out of the way to answer questions, forming relationships with creators and customers.
Basically what I'm saying is that you have to be someone that cares for your product and the people partaking in it. This is why you'll see me personally thanking people ALL THE TIME for supporting our products.
I actually am genuinely thankful and glad to have that support.
Finally, Advocacy. This is when others start advertising for you. Really the biggest point here is that you've provided a good service and supported it well. Your customers like you and they tell others about your product.
This still happens with Campfire.
So summary,
Awareness: Follower conversion
Consideration: Ads and touch points
Conversion: A clean purchase
Loyalty: Building meaningful relationships
Advocacy: Making good products and supporting them
With this new toolset in your bag, MAKE AWESOME STUFF AND SHOW IT TO US!
• • •
Missing some Tweet in this thread? You can try to
force a refresh
Alright, so guess I should do this 1K thing as it's pretty cool. First up I just want to say thanks to my good friend Fernando Dominguez who does all of the illustration work for AB.
I do the designs, but he brings them to life with his beautiful art. Also amazing moral support
There's definitely far too many people to say thank you to to make an exhaustive list and I would feel like a jerk for excluding people that helped a lot.
Instead I'll just say that if you've supported us with follows, engagement, or using our products, thank you.
I didn't expect to grow this project so quickly and we're still just kind of gearing up. Hopefully that means that once we hit our stride, we'll have even more great stuff for you all to enjoy. I'm surprised at how quickly people have embraced us, but this community is so good.
ALRIGHT it's #FF and for these, I do blurbs for people. Little descriptions about them and why you should follow imo.
These take a lot of time and I'm forgetful so if I don't mention you, I'm sorry. I still love you and what you're working on. I also rotate this regularly.
@chelslarsonart Chelsea is an amazing character artist and a wonderful friend. She makes some really cool stuff and love having her around.
@FatMagicRPG A food centric campaign setting that is dripping with flavor KS is live now.
@CataleyaVi Amazing artist and great memes. Also my partnered cheerleader at times!
A lot of ink has been spilled about Adversarial DMing in #DnD or any #ttrpg, the concept of DM vs Player, and I don't want to retread those arguments. I'm vehemently against the practice, but I think we can learn something from it at the same time. Thread Inc. 1/7
My biggest motto is to be a fan of the players. This means that I should share in their triumphs and feel for their downfalls. I should be with them through it all and be their lens into the world. I should give them relevant info and help them understand what's around them. 2/7
I take this job at the table seriously. If you were to play with me, you would see me celebrate their crits and feel genuine remorse for a lost ally. This instills a mutual trust with the players. Adversarial DMing at the table favors acting as a harsh or direct opposition. 3/7