First and foremost, there are zero green cards on this list. That *does not* mean green is bad. I think green is great! It's just greens commons are deep, and at a flat C+ power-level. There aren't green commons I'm happy to first pick, but the green decks are very good.
2/11
Green has like 10 great commons, so I end up in green a lot. Because of this, my top commons are about diversity and consistency. Cheap cards that do unique things biasing towards enchantment synergy.
1. Commune with Spirits 2. Fang of Shigeki 3. Fade into Antiquity
3/11
The second observation is crazy, but I stand by it. 4/5 of the top5 commons are blue. Blue is incredible in this set due to its flexibility. It is great at playing the early game and the late game, and the quality at common is just incredible. I always want to be blue.
3/11
I can see the order of the top blue commons being any permutation of them, or even something getting bumped for The Modern Age. I wouldn't be surprised if Disruptor is #1 due to being the best enabler.
Red is good, but it asks you to be both aggressive and synergistic, which isn't always easy. The point + click removal underperforms, which brings down the quality of red because that's where the card quality lies.
IMO the main reason to be red is uncommon one-drops.
5/11
This observation makes the top red commons hard. Experimental Synthesizer and Kami's flare will probably always be the top two, but I could see aggressive artifact creatures pushing up on Voltage Surge.
1. Experimental Synthesizer 2. Kami's Flare 3. Voltage Surge
6/11
Black is a great color at the moment, but I think that has a lot to do with misevaluation. Okiba Reckoner Raid and Virus Beetle are the top two commons, and aren't being taken highly. While black has lots of solid commons, it may begin to underperform once people adjust.
7/11
This is an order I'm pretty confident in, and communicates a lot about the set: efficiency and synergy goes a long way. A lot of people are still in the "removal is removal" mindset, and it's not effective here.
White is a really hard color to pin down, and I was struggling with it until I had somebody beat me senseless with the slowest white deck I have ever seen.
Repeat after me: "white is not aggressive"
The best white decks even splash. They're about enchantment synergies.
9/11
Imperial Oath is the card to highlight. Draft white decks that are happy to play multiple copies of it. The only reason I don't have Oath in my top10 (which might be very wrong) is it's 6 mana and undervalued.
Whatever you are doing, lean into it and be creative. Aggro? Push the envelope and play a bunch of one-drops. Control? Go for the highest ceiling you can. The tools are there for everything to succeed, you just need to pave your path!
11/11
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Let's break down every color and college by top-commons for #MTGSTX Draft.
Remember, it's early and these evaluations are likely to change. Furthermore, mono-colored and hybrid cards will be evaluated for P1P1, gold cards will be evaluated assuming you're in that deck.
🧵
1/12
White:
1. Combat Professor 2. Study Break 3. Guiding Voice
Honorable mention: Pilgrim of the Ages
White isn't particularly deep at common, but it's still good when open. It shouldn't be aggro as much as you think, often because of Pilgrim of the Ages and Rise to Extus.
2/12
Blue:
1. Bury in Books 2. Serpentine Curve 3. Pop Quiz
Honorable Mention: Frost Trickster
Frost Trickster doesn't generate card advantage nor fit with what blue is doing. It's a good card, but I don't think it should be prioritized. Curve and Quiz go nicely together.
3. Quandrix Pledgemage 4. Elemental Summoning 5. Bury in Books 6. Heated Debate 7. Mage Duel 8. Field Trip 9. Rise to Extus 10. Inkling Summoning
Okay, let me explain🧵
1/9
You may notice a complete lack of white and black cards (excluding WB hybrid), and that all of the top 5 cards are blue. This isn't necessarily because the black and white cards are bad, but rather that I've found the Temur colors to be open WAY MORE than black or white.
2/9
Basically, I expect to be Prismari or Quandrix in over 75% of my drafts, so I adjust how I'm picking cards to reflect that. Because they overlap with the color blue, I draft blue cards like they're colorless, which is what puts Bury in Books ahead of Heated Debate.
3/9
1. Behold the Multiverse 2. Demon Bolt 3. Sarulf's Packmate 4. Berg Strider 5. Shimmerdrift Vale 6. UR land 7. Axgard Cavalry 8. Squash 9. UG land 10. GR land
Honorable mention: Mistwalker
1/8
Can you see a pattern with the above list? It's all Temur, with a bias towards Izzet. This may look like forcing, but it doesn't actually close you off. You know how a hybrid card is actually more flexible than a mono-colored card? This strategy is kind of like that.
2/8
Let's say I'm open to drafting all color-pairs as long as they intersect with either R or U. That leaves me with 7/10 guilds. If that is my strategy, and I bias towards UR, I can still pivot into one of those other 6 guilds while throwing away very few of my first picks.
3/8
Thread for #MTGKHM Draft outlining the uncommons I take over my top3 commons P1P1. For context, my top three commons are:
1. Behold the Multiverse
Big gap. 2 and 3 are very very close.
2. Demon Bolt 3. Sarulf's Packmate
With that in mind, let's start with gold cards!
1/8
These cards are not only outright fantastic in their respective color-pairs, but they are AMAZING in the Snow deck --- one of the best archetypes. The fact that they are good splashes make them more flexible than your average gold card. Don't hesitate to slam these early.
2/8
White has gotten a bad rep lately, and I think it's misplaced. White aggressive decks are a great way to punish the slow starts of snow, and Clarion Spirit and Usher of the Fallen are fantastic cheap creatures that help provide resilience in the face of removal.
Boros has two distinct variants in #MTGKaldheim Draft, and I believe they are defined by two different commons: Run Amok and Tormentor’s Helm.
Both cards fill a similar purpose: enabling attacks early and increasing total damage potential. Both cards provide inevitability.
1/5
Here is a good example of the Run Amok variant. This deck went 2-1, but easily could have gone 3-0. Kaya’s Onslaught is the most important uncommon for wins out of nowhere, and the creatures don’t really matter as long as you have multiple copies of Run Amok.
2/5
Here is a good example of the Helm variant that went 3-0. Yes, 4 Clarion Spirit is an anomaly, but I stand by this variant of the archetype based in commons. While Clarion Spirit and Koll take it to the next level, many common creatures support this more than you realize.