What constitutes effective feedback? This week we made a whole video on this topic at @bballimmersion. Read on for the thread.
(1/20)
Firstly we must ask if the feedback is even needed? I view feedback as an instructional constraint, as effective feedback can help draw players attention to something they are missing. Many times however, feedback is offered which is redundant and not useful for players (2/20)
Here are some other common feedback pitfalls:
1. Too much of a reliance on offering internal feedback related to body parts, positions, hand placement etc. (3/20)
A lot of research exists going back to the work done by Gabriele Wulf showing the benefits of using external cues that take the focus of attention away from players focussing on their body.
I don't refer to body parts unless using differential learning (4/20)
This is a separate topic (good podcast on this last week with Rob Gray).
2. I call it shotgun vs sniper feedback. Many coaches use shotgun feedback, with scattered pellets offering feedback on twenty different things which no players remember. (5/20)
I advocate for the sniper approach: focussing on one or two key things which can be retained.
3. Higher order vs lower order questioning. Avoiding questions which give simple yes/ no responses, or which are rhetoric and sarcastic. (6/20)
If asking a question, give time for the players to think and answer.
Sometimes when coaches use questioning they will speak too soon to fill the awkward silence or give the answer before a player has a chance to speak.
(7/20)
Feedback should motivate and inspire players as opposed to making them anxious or fearful. This is why I am SO against shouting and using swear words. I like Doug Lemov's positive framing concept here. (8/20)
Feedback should express that the coach has confidence and faith in the player while being focussed on solutions, not what the player is doing 'incorrectly.'
(9/20)
5. One of the biggest things is too much feedback comes directly from the head coach as opposed to player to player. One of the things I have spent the most time on this year is creating a culture whereby players can give effective feedback to each other. (10/20)
We use de-briefs frequently to get players reflecting and thinking about feedback.
6. Use challenges and aspirations. Challenge = "you've got that down now see if you can OR can you speed it up? (11/20)
Aspiration = "can you do it like Steph Curry would when coming off the pick",
7. Removing emotion from the feedback. I think a lot of coaches get upset when their players perform poorly in practices, and especially games, as they feel it reflects badly upon them.
(12/20)
This is then seen in feedback, with general statements such as "what are you doing?" or worse! Strong emotions make it harder to offer effective feedback.
8. Aligned feedback. In some NBA practices that I observed, I was surprised as to how random and chaotic the feedback was. In each practice I observed, there were 10 coaches on the sidelines, all shouting and offering different feedback points.
(13/20)
I think this is really confusing for players (and staff). I believe that world-class coaching includes planning for feedback, and anticipating some cues and feedback points for areas within the practice that players may struggle with.
(14/20)
9. Simulate the game by not allowing instant feedback during the whole practice. Too much of the time, coaches use instant feedback where they stop drills to talk and give feedback. The game doesn't work like this.
(15/20)
This is why I use bursts so frequently, as well as blasting arena sounds into my practices so that players have to find ways to connect and keep playing through the struggle. Instant feedback is not something that is always possible during games!
(16/20)
10. Tracking feedback. Keep a clipboard with your players names and write down the feedback you are offering each player individually. This also ensures you can distribute feedback evenly instead of just offering the best players the most feedback. (18/20)
This also allows you to think of better cues and analogies as part of the plan-do-review sequence (@mvmt_sports). When evaluating the practice and feedback you gave, you may transform it through better wording and making it more concise. (19/20)
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One of my most important responsibilities is to prepare my players to train effectively when they leave the program. I call this as PLP (Player Led Practice). 10 mins on the clock, players have to take the lead designing a task which is variable, efficient, and with decisions.
@LinusholmstromR is 16 years old in the previous clip, impressive! This is how I describe the task. Imagine you are at college, and need to teach your roommate or student manager about guided defense so you can train effectively when practicing alone.
This is their task, using guided defense to work on Pick & Roll setups. Alternating between off the catch and dribble, changing locations, guided d giving different coverages etc creates good variability. Bursts are applied to create sky high time-on-task.
🤯Chaos Shooting
👉 2 balls, 2v2, 3v2, 4v2 all allow for good time on task.
▪️Offense can shoot threes, pass or drive but no rim finishes.
🏀This is something we are doing most practices. Let’s take a look behind the mess to understand the value of an SSG like this…
Bursts are applied, so offense and defense stay for 60 seconds before a rest & then change. When starting with this we did not add loud music. This led to more connections, making it a little easier for the offense. Also wasn’t as much of a strain on working memory.
🎶 Now we do this with loud music (not shown w/ Twitter copyright). Purposely pick something a little stressful such as heavy metal or arena sounds! Encourage offense AND defense to connect above the noise. Defense rebound and pass to anyone. Find the ROB shot, count the BRADs.
Thread on finishing. This is an example of how we can use constraints to lead to different solutions emerging. This allows players to self-organize and use finishing techniques which solve the problem and suit each player’s individual constraints.
This 10 minute video is today’s @BBallImmersion membership upload. One common question from coaches who read the blog was that these players must have been taught finishing moves 1 on 0 before being able to do them in a 1 on 1 or other SSG.
I’m not sure where this comes from as no situation is ever the same. The number of potential techniques are ENDLESS due to the always changing interaction of constraints. It’s akin to fighting an insurmountable battle explicitly teaching techniques as there are so many variables
➡️ The notion of fundamentals are something adhered to by many coaches who talk about players requiring fundamentals before they get the chance to play games or perform more “advanced skills”. Fundamentals are often coupled with explicit instruction. Why is this a problem?
Firstly, coaches who believe in fundamentals suggest that players have to be taught something explicitly before doing it in a game. This is simply completely false. Just watch a normal 🏀 game and see the number of solutions players use which have not ever been taught.
This idea of being taught something explicitly before using it in a game is incongruent with how learning actually works (a non-linear process). Every player has different action capabilities based on the interaction between individual, environment & task constraints.
Instead of putting players through a scripted routine of pre-determined 1 on 0 techniques, literally just play defense to improve the effectiveness of individual workouts. Use varying starts, always in a new location, with specific constraints on the offense (eg only threes).
I respect coaches who spend significant amounts of time planning their workouts. I still plan, but in a very different way. I avoid going through a list of specific techniques (aka “moves”) I want to impart on the player as the “correct” way of doing something.
Instead I look at what the player specifically needs as well as giving giving them an input in the workout. I then play “guided defense” most of the time, using my positioning to replicate situations seen by real defenders in a game.
😀 Thread on the importance of FUN and how this is misconstrued, particularly in the youth sectors of big pro clubs in Europe. This creates a perpetuating cycle which other youth coaches then emulate, damaging the experience players have of our sport.
Many GMs and coaches don’t think high level youth prospects can be developed while having fun. I have no idea why this is the case. Credit to a great book I am reading “Myths of Sport Coaching” (HIGHLY RECOMMEND), where many studies on this topic referenced.
🧠 Where does this stem from? The work of Daniel Kahneman was referenced in the book. As humans we hold onto existing schemas that result in errors in our thinking. This is very prevalent in 🏀 coaches, seeing fun as something only needed for rec ball.