🧵This is a thread on how I apply differential learning (DL) to shooting. I believe the benefits of non-linear pedagogy are particularly evident with shooting. This season I’ve never done form shooting or given any explicit instruction to “correct technique” as my players shoot.
DL differs to CLA in that the goal is not to manipulate task constraints. Rather, we destabilise existing movement solutions to encourage self-organisation which may nudge the player towards a new, more effective solution aligned with their individual constraints.
It’s critical to first understand context. I like using DL for warm-ups as I think it’s great for opening up degrees of freedom. Also it’s perfect for light training days. I would say we spend considerably more time doing CLA activities however.
These include a mix of 1-on-1’s, 2-on-1’s, 2-on-2’s etc with varying task constraints. That said, DL still plays a key part in what we do. I think it’s the perfect way to get players shooting variably when they just want to shoot instead of live compete. Also high time on task.
While the shooter performs their DL tasks, the passer embraces variability too. So much ⏰ is wasted in trad shooting drills when the rebounder gives chest passes. Random passes while shooter constantly changes location & range. The 👑 of DL shooting shown here in @Kaden79188575
While constantly changing location, range, pass types etc, the shooter executes varying DL tasks. These videos show some of these. Different stances, release speeds, arc height etc. There are an endless amount of ways to do this!
All my players have used a wide array of DL tasks this season. Because they understand the concept well, I completely let them choose what they do. They may decide on three variations and I make a note in my book as to what tasks they did on what day. This naturally promotes SDT
The primary goal of DL is to allow a player to gain information about the solution space and the ways they can shoot in different ways. Rather than just shooting using one movement within this space, through all the movement perturbations in DL, they explore many movements.
Critical: the idea isn’t to shoot the shots they will shoot in the game. These are exaggerated. Some of these variations may indeed look similar (eg diff stances, release speeds), but many of these movements are actually irrelevant and won’t be used in a game…
The goal is NOT to get the player to move in DL exactly like they will move in the game, but rather to perturb the system. This is the idea of stochastic resonance which I learnt from @ShakeyWaits.
Using Rob’s definition of stochastic resonance, the key theory underpinning DL. “The idea is that noise in practice conditions are positive as they help to strengthen a player’s movement solutions. This is is the opposite to blocked or constant practice.”
This is essentially my alternative to traditional form shooting. This season I have given ZERO explicit, internalized feedback to my players on how to shoot. We never do form shooting. The effectiveness of DL had meant there hasn’t been a need to. Another example shown here…
While the ideas shown here are obviously for 🏀, I can see them working for a number of other sports too. Would love to connect with coaches who have been experimenting with DL within their specific sports.
There are an endless amount of DL variables you can use. I’ve shown about 2% in these clips from my overall player development framework that I’m currently writing. The best advice I can give is to let your players invent their own once they understand the concept.
We have been doing DL shooting most practices since the start of Jan. I really believe fresh thinking in shooting is needed. At elite U16 and U18 Euro tournaments not only are the # of threes attempted so low, but the % yields are even worse.
Undoubtedly I believe this is because the traditional approach to shooting at the big clubs remains supreme. Activities such as one hand form shooting are predominant, but totally useless, decontextualised and lacking in any form of task representativeness.
Shooting is VERY complex skill and requires use of the whole body. Instead we must strive to create representative learning environments. This is where CLA comes in, and I see DL as going hand in-hand with this given we acknowledge that no shot will ever be the same.
For all our shooting, we place a big emphasis on making BRADs. Back Rim and Down OR swish. Shots only count if they are BRADs. This is the best external cue for shooting as players have to self-organize to get the BRAD (statistically gives the 🏀 best chance of going in).
Along with DL & CLA activities, the only other shooting we do is pressure training with variability. Eg shooting ladders with diff ranges, set number of BRADs within specific time or score challenge.
Here is a paper by the founder of DL, Wolfgang Schöllhorn. Honoured to be headlining the coaches clinic at the German Final Fours in May and very likely to have one of my three presentations on DL and how I use it. researchgate.net/publication/25…
For all the SSGs I use with a shooting emphasis, check out @BBallImmersion. Our 2-on-1 shooting series is a practice staple and we have a ton of diff task constraints. basketballimmersion.com/courses/
Have had amazing results with this. As a team now we regularly shoot 40%+ from 3PT on 40+ 3PT FGA’s. While it’s impossible to prove what the reason was for this (e.g shot selection, style of play, training guys have done in the past), the % increase since start of season is HUGE.
Taylorism, Henry Ford, Traditional Drills & Conceptual Offense!
This is a long thread hitting on many conversation points. I also want to address some of the confusion and misunderstanding as to what constraints are within the basketball coaching community.
Let's start with Taylorism. This was a system of scientific management used in factories created by Fred W. Taylor. The most notable proponent of Taylorism was Henry Ford, who used Taylor's ideas to mass produce the iconic Ford Model T.
According to Taylor, the best way to increase efficiency was to break down each job into its individual motions, while workers were timed with a stopwatch. All unnecessary motion was eliminated and the worker, following a machinelike routine, became far more productive.
➡️Thanks to @VanjaCernivec for reintroducing me last weekend to some Fighting Monkey concepts! I like the concept behind FM (founders have a dance/ martial arts/ gymnastic background). I’ve added my own ideas to more closely align it with what we do from 🏀 standpoint.
Firstly why are we doing this? I see a huge value in the FM concepts for developing more fluid movers, promoting coordination and rhythm etc. This is how I’ve adapted some of the coordinations…
👉Rather than having players copy the movement instructor/ dancer etc, give them a base sequence and allow them to explore their own movement techniques. See if cues can be used to get the players doing their own coordination before they see the instructor demonstrate it.
What constitutes effective feedback? This week we made a whole video on this topic at @bballimmersion. Read on for the thread.
(1/20)
Firstly we must ask if the feedback is even needed? I view feedback as an instructional constraint, as effective feedback can help draw players attention to something they are missing. Many times however, feedback is offered which is redundant and not useful for players (2/20)
Here are some other common feedback pitfalls:
1. Too much of a reliance on offering internal feedback related to body parts, positions, hand placement etc. (3/20)
One of my most important responsibilities is to prepare my players to train effectively when they leave the program. I call this as PLP (Player Led Practice). 10 mins on the clock, players have to take the lead designing a task which is variable, efficient, and with decisions.
@LinusholmstromR is 16 years old in the previous clip, impressive! This is how I describe the task. Imagine you are at college, and need to teach your roommate or student manager about guided defense so you can train effectively when practicing alone.
This is their task, using guided defense to work on Pick & Roll setups. Alternating between off the catch and dribble, changing locations, guided d giving different coverages etc creates good variability. Bursts are applied to create sky high time-on-task.
🤯Chaos Shooting
👉 2 balls, 2v2, 3v2, 4v2 all allow for good time on task.
▪️Offense can shoot threes, pass or drive but no rim finishes.
🏀This is something we are doing most practices. Let’s take a look behind the mess to understand the value of an SSG like this…
Bursts are applied, so offense and defense stay for 60 seconds before a rest & then change. When starting with this we did not add loud music. This led to more connections, making it a little easier for the offense. Also wasn’t as much of a strain on working memory.
🎶 Now we do this with loud music (not shown w/ Twitter copyright). Purposely pick something a little stressful such as heavy metal or arena sounds! Encourage offense AND defense to connect above the noise. Defense rebound and pass to anyone. Find the ROB shot, count the BRADs.
Thread on finishing. This is an example of how we can use constraints to lead to different solutions emerging. This allows players to self-organize and use finishing techniques which solve the problem and suit each player’s individual constraints.
This 10 minute video is today’s @BBallImmersion membership upload. One common question from coaches who read the blog was that these players must have been taught finishing moves 1 on 0 before being able to do them in a 1 on 1 or other SSG.
I’m not sure where this comes from as no situation is ever the same. The number of potential techniques are ENDLESS due to the always changing interaction of constraints. It’s akin to fighting an insurmountable battle explicitly teaching techniques as there are so many variables