Taylorism, Henry Ford, Traditional Drills & Conceptual Offense!
This is a long thread hitting on many conversation points. I also want to address some of the confusion and misunderstanding as to what constraints are within the basketball coaching community.
Let's start with Taylorism. This was a system of scientific management used in factories created by Fred W. Taylor. The most notable proponent of Taylorism was Henry Ford, who used Taylor's ideas to mass produce the iconic Ford Model T.
According to Taylor, the best way to increase efficiency was to break down each job into its individual motions, while workers were timed with a stopwatch. All unnecessary motion was eliminated and the worker, following a machinelike routine, became far more productive.
Sound familiar? Somehow these exact principles have crossed over into the sports coaching world. Entire sports (not just 🏀) are plagued by this concept as coaches rely predominately on the usage of traditional, decomposed drills which look totally different from their sport.
Just like Ford's Model T, players go through a conveyor belt where they are inundated with bunch of techniques, set play patterns, explicit instructions and expected to 'piece it all together' in the game when they get to the end of the belt. Furthermore...
players must pass through the conveyor belt before they supposedly have the necessary skills to complete in any form of game-play. It's almost like a rite of passage. This is what coaches refer to when saying players must 'first have the fundamentals.'
The problem with drills and this approach is that it is absolutely entrenched within entire coaching communities (at many levels). It is how coaches have coached for decades. In 🏀, so many coaching positions are now held by former players...
I think playing perspective is something VERY valuable to have on a staff, but at the same time it may lead to many of these traditional drills continuing to be used without their validity being questioned. This basically creates a perpetual cycle which continues from gen to gen
Many of these drills don't align with the most basic motor learning findings (e.g. blocked vs random). This is not a case of trying to be difficult and disrespecting the past. It's simply the fact that in 2022 we are fortunate to have so much evidence on skill acquisition.
I believe that by continuing to use classic drills like three man weave, zig zag etc, in light of all this evidence we now have, it's simply doing a disservice to the players we work with by continuing to use these methods. This is regardless of age and level.
I'm incredible passionate about players of ALL levels getting the best experience possible. Basketball is an incredibly exciting and dynamic sport with tremendous benefits that go far deeper than basketball. But I'm really concerned that these are not being reflected.
I hear the term "there's no right or wrong when it comes to basketball coaching" used a lot. For me, this is a cop out statement. Even more so when the validity of the traditional, blocked practice approach is proven in so many studies.
This brings us to the three-man weave. I saw a tweet yesterday which garnered 300+ likes showing the weave. Many coaches say they use the weave "just to get loose" or "it's only for warm-up." If anything, I believe this is an even worse validation for using it.
The problem with the weave, and all these other traditional drills, are that players are completely and utterly removed from their environment (5-on-5). "We can't understand skill without a deep understanding of environment." - last perception/ action podcast with Rob Gray
This is where Newell's constraints model comes in (CLA). Skill is not an innate, fixed property which players possess. It is something that emerges in a task-representative environment. This means, an environment which looks like an actual basketball game.
Going back to the weave post, I saw numerous comments talking about applying constraints to the weave. This makes no sense whatsoever. The weave is a traditional drill which is nothing like basketball. We can't take terminology from the CLA and apply it to the trad approach.
Adding a 'constraint' to the weave to only score using 3 passes or within 6 seconds is NOT the CLA. This is because it is not task-representative design. There are no affordances, opportunities for perception-action coupling, self-organisation and rep without rep in the weave.
Constraints certainly remove certain possibilities and options for action. But they are not just limiting things (e.g. you must do this within X seconds, only use your left hand etc). Rather they are informative boundaries.
Constraints go hand-in-hand with SSGs which look like 🏀. I like Mark O'Sullivan's representative information diagram. This can easily be adapted to basketball. Is there a ball, an opponent, a direction, a consequence? For all these trad drills, there is often only a ball.
With a little bit of planning, many of these traditional drills can be very easily reconfigured (add a defender, add a transition etc), which are then transformed into effective SSGs which align with all the principles of representative learning design.
I also believe the traditional approach & Taylorism extends far deeper than practice, but also into style of play concepts and how teams actually play basketball. Watching NCAA March Madness has validated this theory.
While there are some enjoyable teams to watch, these teams are outnumbered by the majority who attempt to run patterns over and over again, without players actually acting upon affordances in their environment.
How can we incorporate the tenets of CLA not just into practice design, but how teams actually play? This is the key consideration I've been playing around with this week. Fortunately, I believe I'm already doing this but now will be focussed on pursuing this goal even more.
The answer doesn't have to be as radical as ditching set plays entirely. Rather coaches have to embrace the role that individual and task constraints have within an offensive or defensive structure.
This means that it's IMPOSSIBLE to control every part of a possession. The goal should NOT be for teams to run set plays and motion offenses through to their entirety but rather be ADAPTIVE to what happens in their environment.
This means that it's IMPOSSIBLE to control every part of a possession. The goal should NOT be for teams to run set plays and motion offenses through to their entirety but rather be ADAPTIVE to what happens in their environment.
If a team runs a set play or continuity offense through to the end, they have probably missed out on acting on affordances which appeared earlier on in the possession to create an advantage. I call this the Harvard Gorilla syndrome!
Furthermore, coaches must be embrace the idea that basketball is a complex system, and several unpredictable things will happen on both ends of the floor. Rather than trying to control these, embrace it and learn how to coach and prepare players in a way that aligns with this.
For instance, we play with triggers on all live balls and only run a set on a dead ball. Because basketball is a complex system, it’s impossible for me to predict the outcome.
While we do have a very clear shot spectrum (this effectively acts as a task constraint), the players involved in the trigger (indiv constraints), as well as the trigger we use, type of defensive coverage, the spacing, time in game clock etc (all task constraints)…
Will shape that specific offensive possession and what emerges in-front of us. It’s exactly the same on the defensive end too.
Going deeper, when playing against switching in a Pick and Roll we have seven different solutions we emphasise in practice (Reject, Slip, Ghost, Flip, Veer, Pass Ahead & Relay, Skip Pass). But the idea is that any one of these could be used based on the interaction of constraints
For instance, one player may particularly well-versed at rejecting and have a slower defender, providing more opportunities to use it. Meanwhile, we may have a sharpshooter behind in the single side corner, so the picker decides to veer after seeing their def prepare the switch.
While players execute these coverage solutions, the WAY they do this technically completely depends again on individual and task constraints. E.g. a defender with long arms, close to the handler means the handler may wrap the ball behind their back as they reject.
This is another reason why the traditional approach (information processing) is futile because instead of creating adaptability, it promotes inflexibility as players build up a mental model in their head of the 'correct way' of using a technique which is de-contexualised.
My players becoming so well attuned to all these possibilities because we re-create these affordances in our environment every single day. As coaches, we must embrace the fact that by trying to continuously run a pattern without any room for creativity it’s just like Taylorism…
In these rigid systems, players are treated exactly the same, and coached as if they will perform in a controlled, rather than a chaotic environment. This contrasts to the ideas I've just shared on how we can view the game, and not just practice, through an ecological lens.
Ultimately, Taylorism didn’t work. Human beings didn’t like bring treated as robots, ruled through fear, the lack of autonomy etc. I think it’s exactly the same in sport, but many of these players are kids and scared of voicing their true opinion with adults.
I hope this thread helps with some new perspectives. I really believe in a different way of coaching, and as a basketball coaching community, adopting some of these principles will ultimately best-serve the ones who are most important: the players.
➡️Thanks to @VanjaCernivec for reintroducing me last weekend to some Fighting Monkey concepts! I like the concept behind FM (founders have a dance/ martial arts/ gymnastic background). I’ve added my own ideas to more closely align it with what we do from 🏀 standpoint.
Firstly why are we doing this? I see a huge value in the FM concepts for developing more fluid movers, promoting coordination and rhythm etc. This is how I’ve adapted some of the coordinations…
👉Rather than having players copy the movement instructor/ dancer etc, give them a base sequence and allow them to explore their own movement techniques. See if cues can be used to get the players doing their own coordination before they see the instructor demonstrate it.
🧵This is a thread on how I apply differential learning (DL) to shooting. I believe the benefits of non-linear pedagogy are particularly evident with shooting. This season I’ve never done form shooting or given any explicit instruction to “correct technique” as my players shoot.
DL differs to CLA in that the goal is not to manipulate task constraints. Rather, we destabilise existing movement solutions to encourage self-organisation which may nudge the player towards a new, more effective solution aligned with their individual constraints.
It’s critical to first understand context. I like using DL for warm-ups as I think it’s great for opening up degrees of freedom. Also it’s perfect for light training days. I would say we spend considerably more time doing CLA activities however.
What constitutes effective feedback? This week we made a whole video on this topic at @bballimmersion. Read on for the thread.
(1/20)
Firstly we must ask if the feedback is even needed? I view feedback as an instructional constraint, as effective feedback can help draw players attention to something they are missing. Many times however, feedback is offered which is redundant and not useful for players (2/20)
Here are some other common feedback pitfalls:
1. Too much of a reliance on offering internal feedback related to body parts, positions, hand placement etc. (3/20)
One of my most important responsibilities is to prepare my players to train effectively when they leave the program. I call this as PLP (Player Led Practice). 10 mins on the clock, players have to take the lead designing a task which is variable, efficient, and with decisions.
@LinusholmstromR is 16 years old in the previous clip, impressive! This is how I describe the task. Imagine you are at college, and need to teach your roommate or student manager about guided defense so you can train effectively when practicing alone.
This is their task, using guided defense to work on Pick & Roll setups. Alternating between off the catch and dribble, changing locations, guided d giving different coverages etc creates good variability. Bursts are applied to create sky high time-on-task.
🤯Chaos Shooting
👉 2 balls, 2v2, 3v2, 4v2 all allow for good time on task.
▪️Offense can shoot threes, pass or drive but no rim finishes.
🏀This is something we are doing most practices. Let’s take a look behind the mess to understand the value of an SSG like this…
Bursts are applied, so offense and defense stay for 60 seconds before a rest & then change. When starting with this we did not add loud music. This led to more connections, making it a little easier for the offense. Also wasn’t as much of a strain on working memory.
🎶 Now we do this with loud music (not shown w/ Twitter copyright). Purposely pick something a little stressful such as heavy metal or arena sounds! Encourage offense AND defense to connect above the noise. Defense rebound and pass to anyone. Find the ROB shot, count the BRADs.
Thread on finishing. This is an example of how we can use constraints to lead to different solutions emerging. This allows players to self-organize and use finishing techniques which solve the problem and suit each player’s individual constraints.
This 10 minute video is today’s @BBallImmersion membership upload. One common question from coaches who read the blog was that these players must have been taught finishing moves 1 on 0 before being able to do them in a 1 on 1 or other SSG.
I’m not sure where this comes from as no situation is ever the same. The number of potential techniques are ENDLESS due to the always changing interaction of constraints. It’s akin to fighting an insurmountable battle explicitly teaching techniques as there are so many variables