EXPOSED: game devs ARE LAZY!!!

Join me for a DEEP dive into the #truth behind game dev.

1) game devs use Ctrl+C and Ctrl+V. that's right. we don't even use the whole command, we just use the HOTKEY we are LYING to you.
🤯🤯🤯🤯🤯🤯🤯

more #gamedev LIES in thread!!(1/999)
INDUSTRY SECRET: Call of Duty is actually just Sims 1, zoomed into first person, and the Toddler model was just swapped out with an AK-47.

why do you think the reload animation looks SO much like changing a diaper??? 🙄 (2/999)
There is no such thing as programming!!! The computer just... does that... Honestly kinda terrifying ngl??? Who programmed the computer???? (3/999)
Art teams also aren't real!!! It's just one guy called Terry, and the whole industry just shares him?? Luckily he is VERY under-worked because all games are just re-skins of each other. PHEW!!! (4/999)
Game 'engine'??? Lol what are you talking about?? Games aren't cars? Why would they need an engine?
🤣🤣🤣🤣

Most people don't know this, but this so-called 'engine' is actually several Tamagotchi taped together. The more Tamagotchis, the more raytracing. (5/999)
Speaking of 'raytracing', they have to be from the 'tracing' region of France, otherwise its just 'sparkling lines drawn by a man called ray' 🤫
(6/999)
Imposter syndrome is a massive inside joke!!! Lolololol. Nobody is anxious or scared. Were actually all having a great time ALWAYS™️ with 0 exception. there has never been a bad day in game development. 😍 (142/999)
Zbrush actually changes and evolves it's own control scheme every single day. every day is a miracle and a surprise to see if you'll be able to use it that day!
(312/999)
Ever heard of Z-fighting? ⚔️

What you DON'T know, is its actually the letters Y and W trying to erase the Z axis from existence. every time you see flickering that is a Z pixel fighting for its LIFE so you have some goddamn respect!!!
(666/999)

🤬🤬🤬🤬🤬🤬🤬
'texel density' is a HILARIOUS joke to refer to a stupid person

E.g "wow haha. He is SOOOO texelly dense" [3d artists erupt in laughter]

Side note, nobody has any idea what a texel actually is, it just kinda stuck 🤪🤪🤪🤪 (912/999)
Nearing the end of the thread here, so saving the best for last!!!!

Did you know ⁉️

games take so long to make because we don't have file backups. to send a file to each other, it has to be hand delivered by floppy disk!!! (940/999)
"dead game!!" actually. You may be right...

As most game projects are cancelled, killed or never see the light of day, statistically, are games more dead than they are alive?? 🤔
(981/999)
#WOAH #thatsdeep #gamedevsecrets
LAST but absolutely not the least. Most important of all, even.

ALL game devs (#gamedev) are liars. Every one of us-.. I mean, them.

You cannot trust anything they say! Including everything in this thread!!!
(999/999)
Thanks so much for joining on this BREAKING News expose on the entire game development industry, which I personally know at least 7 (seven!) game developers, so must be true.

Remember, yelling loudly ALWAYS gets you what you want! ✌️✌️
(1000/999)

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More from @NotSoLittleC

Feb 6
some people asked have me for a breakdown of this effect, so here goes! (1/6)

#VFX #UE4 #realtimeVFX #gamedev #Arcane
the lightning is a very simple hand drawn spritesheet (8 frames) that is then playing over a sphere for the volume and twisted UVs for extra movement. the same sheet and material is used for all the spark elements with all variation done within the Niagara systems.

(2/6)
the floor effect is very straightforward. sine wave with animated distortion texture. using a smoothstep on the values and lerping between two colours (which ended up being this blue/purple and black). then the same again for the bright edge. all on a flattened disk mesh.

(3/6)
Read 7 tweets

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