Chris Sayers (he/him) Profile picture
✨ Lead VFX Artist @AnchorPoint_Inc ✨| Ex- @ Blizzard / @Mediatonic / @EpicGames | @IntoGamesHQ VGA | 🏳️‍🌈 🏴󠁧󠁢󠁷󠁬󠁳󠁿 https://t.co/aGKad6e3he
Feb 8 26 tweets 5 min read
so, enough time has passed now for me to talk about why i decided to leave Blizzard. a mixed year with great teammates, but a management that mistreated, lied to me, gaslit me, gave me a fake promotion, and HR that refused to help.

buckle up friendos. 💪 i wanna start by saying that all of the people I got to work with on Team 4 (Overwatch 2) were incredible. they were warm, welcoming, fun, friendly and just so goddamn talented. there were so many great people on my team championing for me and i am so grateful for their support
Oct 28, 2022 19 tweets 5 min read
ive had a few people dm me asking how I got the job at blizzard, and i have some thoughts i wanted to jot down in case someone else finds them helpful!

gonna be talking portfolio, resume, socials, interviews, etc. 🚨first and foremost!!🚨 these are things I have always done for job applications/interviews and I find a lot of success but they are JUST ideas, not rules or facts. try to absorb as many different approaches from different types of people and find what works for you 💚
Oct 25, 2022 17 tweets 10 min read
✨Hello! ✨

I've been given the all clear to post the art test that I did whilst applying for Blizzard, so thought I could use it as an opportunity to show how these things can go, what to expect, and how I approached it.

Here goes! 🧵

#gamedev #art #vfx #gameart #vfxartist the brief was very simple and just asked me to make 'an explosion' that could fit in a Blizzard game world.

could have been anything really, so i started with researching WoW schools of magic for inspiration and settled on using "Arcane" and "Nature" as my guiding words. 🔮🌿
Jul 18, 2022 14 tweets 4 min read
EXPOSED: game devs ARE LAZY!!!

Join me for a DEEP dive into the #truth behind game dev.

1) game devs use Ctrl+C and Ctrl+V. that's right. we don't even use the whole command, we just use the HOTKEY we are LYING to you.
🤯🤯🤯🤯🤯🤯🤯

more #gamedev LIES in thread!!(1/999) INDUSTRY SECRET: Call of Duty is actually just Sims 1, zoomed into first person, and the Toddler model was just swapped out with an AK-47.

why do you think the reload animation looks SO much like changing a diaper??? 🙄 (2/999)
Feb 6, 2022 7 tweets 4 min read
some people asked have me for a breakdown of this effect, so here goes! (1/6)

#VFX #UE4 #realtimeVFX #gamedev #Arcane the lightning is a very simple hand drawn spritesheet (8 frames) that is then playing over a sphere for the volume and twisted UVs for extra movement. the same sheet and material is used for all the spark elements with all variation done within the Niagara systems.

(2/6)