At first, I generated a set of 38 "random" spellbooks, which I used to train a finetune model of Stable Diffusion (Dreambooth). It took 1 hr.
I then explored a set of possibilities with simple prompts and or limited modifiers (intricate, detailed, beautiful, 3D render...)
One word can make a difference!
In the example below, I added "realistic" (on the right). The cover is less intricate, more simplistic, and primarily leather.
Find and save your favorite modifiers (massive databases are being shared, by the way).
If you're #modding a game and need to fit into the initial art, try typing the game's name. In the example below, I added "illustration dungeons and dragons"
The style usually changes accordingly ("simpler", in that case)
You can even test a combination of two or more games :)
When I like a specific item, I don't hesitate to generate a bunch of close variants (16 variants in 30 secs).
Some variants (left) can look better than the original item (right)
Now instead of random variants, you can easily change the main color, by adding it in the prompt
Such as "purple" or "green" below
Or "blue and orange", "pink and black", etc...
Aside from colors, I often try adding details and ornaments to the item(s).
These are spell books with "a volcano", "an island", "a skull", and "an eye" on the cover. All done in seconds
Think about the time needed to draw each concept manually...
One direction I took when exploring this collection was to specifically play on the materials.
For example, "grimoire, precious metals and gemstone, stylized, natural, game icon, digital illustration, hdr"
One of these "precious metals and gemstone" variants was cool, so I generated 64 variants
... but I could do 400 variants too!
This tool is fantastic for games that need a lot of unique content (such as web3 games, where users value unique/rare assets)
If gemstones aren't the right fit, it's easy to change the materials by changing the prompt.
Let's do "grimoire, gold, silver, bronze, wood, stylized, natural, game icon, digital illustration"
The gemstones are gone, replaced by gold ornaments.
Another way to test variations is to leverage #img2img with random images or sketches on the web (or self-drawn). Below are examples of the SAME prompt (precious metals and gemstone) but different #img2img input.
And (as I had quite a few questions over the past few weeks) >> we're going to make this available to anyone that wants to build great content for games (game artists, game developers, studios, indie devs, art directors, etc)
100% online, no technical skills required
Stay tuned
PS: if you like it or want to support us, feel free to RT, we would really appreciate it!
And let us know what we should be sharing next :)
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Here are the key steps to creating stunning turnaround, using #Scenario ()
1/ Train or pick a character model (A).
2/ Optionaly>, pick a style model (B). Use it to create training images for (A), or you can merge both (A + B = C) for example.
3/ Utilize the custom model (A or C) to generate consistent characters. Then select a reference image to produce initial character turnarounds in your desired poses.
4/ Refine these initial outputs using Sketching and image2image.
5/ Select the best result and refine details in the Canvas for maximum consistency.
6/ Finally, upscale your final image (up to 8K resolution.)
@ClaireSilver12 - (I hope you don't mind me RT this for a broader reach and to share it with more users.)
Here's an advanced use case for the IP Adapter. You can adjust or remove the steps depending on the desired output/goal. Bear with me; it's actually quite straightforward.
1 - Train a LoRA on a specific subject (e.g., character).
2 - Blend the LoRA to perfectly capture the style (e.g., comic, cartoon, oil painting, 3D...).
3 - Run inference on that "blended" model.
4 - Select an image that stands out and use it as a reference with the IP Adapter.
5 - Modify the prompt to create variations of the subject.
Let's get started 👇👇
1/ The first step is to train one (or more LoRA) models on a specific subject (e.g. character or object), or also a style.
The process is straightforward. I'll use the example of the "girl with pink hair" (😊🫠) that I shared before (12 training images)
Simply select "New Model - Train" on . I use 9 images of the model, showcasing various angles and zoom levels, accompanied by concise captions (details below).
This could be the best model I've ever created for generating isometric buildings, on Scenario.
Output consistently match the style I wanted, and the model responds perfectly to (short) prompts, without any reference images needed.
It's a LoRA composition. More below.
Process: it's pretty simple.
I created a LoRA composition from 4⃣ distinct LoRA.
(i) - My own "Fantasy Buildings" LoRA
(ii) - Three LoRAs available on #Scenario: "Isometric Storybook", "Stylized Fantasy Iconic Imagery" and "Belgian School Comics".
The influence of each LoRA is below.
My prompt structure was dead simple... less than 10 words!
(type of building/scene), solid color background, highly detailed, centered.