Emm | scenario.com Profile picture
Nov 10, 2022 24 tweets 14 min read Read on X
I've explored a reliable method to create high-quality, style-consistent #game assets w. #StableDiffusion

We're just scratching the surface here & I believe this can become a very potent creation tool (like a "@procreate on AI-steroids"🤔)

A demonstration with... spellbooks 🧵
Spellbooks are another ubiquitous asset in heroic #fantasy games, tabletop games, D&D, etc.

However (like for potions), the Unity/Unreal asset stores have limited choice, and most assets have a rather simplistic design.

Here's how #AI can solve such a situation.
At first, I generated a set of 38 "random" spellbooks, which I used to train a finetune model of Stable Diffusion (Dreambooth). It took 1 hr.

I then explored a set of possibilities with simple prompts and or limited modifiers (intricate, detailed, beautiful, 3D render...)
One word can make a difference!

In the example below, I added "realistic" (on the right). The cover is less intricate, more simplistic, and primarily leather.

Find and save your favorite modifiers (massive databases are being shared, by the way).
If you're #modding a game and need to fit into the initial art, try typing the game's name. In the example below, I added "illustration dungeons and dragons"

The style usually changes accordingly ("simpler", in that case)

You can even test a combination of two or more games :)
When I like a specific item, I don't hesitate to generate a bunch of close variants (16 variants in 30 secs).

Some variants (left) can look better than the original item (right)
Now instead of random variants, you can easily change the main color, by adding it in the prompt

Such as "purple" or "green" below
Or "blue and orange", "pink and black", etc...
Aside from colors, I often try adding details and ornaments to the item(s).

These are spell books with "a volcano", "an island", "a skull", and "an eye" on the cover. All done in seconds

Think about the time needed to draw each concept manually...
One direction I took when exploring this collection was to specifically play on the materials.

For example, "grimoire, precious metals and gemstone, stylized, natural, game icon, digital illustration, hdr"
One of these "precious metals and gemstone" variants was cool, so I generated 64 variants
... but I could do 400 variants too!

This tool is fantastic for games that need a lot of unique content (such as web3 games, where users value unique/rare assets)
If gemstones aren't the right fit, it's easy to change the materials by changing the prompt.

Let's do "grimoire, gold, silver, bronze, wood, stylized, natural, game icon, digital illustration"

The gemstones are gone, replaced by gold ornaments.
Another way to test variations is to leverage #img2img with random images or sketches on the web (or self-drawn). Below are examples of the SAME prompt (precious metals and gemstone) but different #img2img input.
Another books with skulls, also via #img2img
Now beyond shapes, colors, ornaments, or materials, you can play on "VFX". i.e. particles or potential animations that could appear around your items

Here's "magic book, enchanted, lighting sparks, fireflies". The whole batch isn't perfect, but some of the results are neat.
And I'm ending this thread with one of my favorite ideas, "a magic #vortex inside of a book":
I hope this provides a good example of properly leveraging AI by "fine-tuning" Stable Diffusion.

Bespoke AI engines will have incredible applications in #gaming. Check the other examples I recently provided (golems, potions, etc.)
And (as I had quite a few questions over the past few weeks) >> we're going to make this available to anyone that wants to build great content for games (game artists, game developers, studios, indie devs, art directors, etc)

100% online, no technical skills required

Stay tuned
PS: if you like it or want to support us, feel free to RT, we would really appreciate it!

And let us know what we should be sharing next :)

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More from @emmanuel_2m

Mar 31
All these seamless, game-ready materials (including PBR maps) were fully generated with AI.

... then automatically arranged in Blender using @ManusAI_HQ.

More details in the thread! 👇
I created 16 seamless textures using app.scenario.com (@Scenario_gg).

You can check the detailed workflow + all available texture tools right here: x.com/emmanuel_2m/st… Image
Once the textures were generated, I dropped the 16 .zip files (including the texture set with PBR maps) into @ManusAI_HQ.

And prompted Manus to create a Blender file (.blend) with all the textures, nicely arranged in a circle.

In just a few minutes, the file was ready with animated, rotating spheres.Image
Image
Read 4 tweets
Mar 30
From multiple consistent objects within a single image to fully recreated 3D objects in Blender.

100% AI-generated.

Workflow detailed below 👇
Step 1/

Generate a grid of 6 consistent objects. For this, I used @Scenario_gg with the "Juicy Icons" model, which consistently creates cartoon-style, simplified 3D icons arranged in a grid.

Available on app.scenario.com/models/model_b…Image
Step 2/

More specifically, I used image-to-image generation combined with a quick sketch to guide the colors and positions of each object. Image
Read 6 tweets
Mar 19
Unity MCP, let's goooo! 🚀

Absolutely loving that this is happening during GDC week 😅. My schedule's packed with meetings & meetups, so not much time to vibe code, but I spun up a basic demo for a platformer jumping game, in minutes.

This was fully prompted via Claude 3.7 (on the left), zero manual tweaks. Link below 👇 and I'll keep sharing improvements and tips!

2025 is going to be a wild year for AI-powered game devs.
I used @JustinPBarnett's MCP on Github - check it out here

So far, it feels even easier than Blender, and I can’t wait to add more actions, assets, textures, and gameplay!github.com/justinpbarnett…
My main tip so far is that, just like with Blender MCP, you should proceed step by step >> one edit or element at a time.

Otherwise, Claude will go crazy and wil try doing everything at once (and fail).

Blender MCP experiments on my recent posts:
Read 4 tweets
Mar 16
How I generated a high quality 3D model in Blender, from a simple 2D image, using Claude 3.7!

Screen capture + link + step-by-step process below👇
First, you'll need Blender + a Blender MCP. For this project, I used @VisionaryxAI 's MCP available on Github.

See

The install steps are simple and explained on the Github page.github.com/VxASI/blender-…
Feed an image to Claude (or Cursor) - I selected a simple isometric scene initially made with a custom model on @Scenario_gg .

The custom model is "Blocky Elements" and typically creates minimalist 3D render-style images ➡️ a relevant model to use for this case.
Read 7 tweets
Jun 2, 2024
Continuing from my last threads, and sharing how to create character turnarounds with the highest consistency ✨ for:

- style ✅
- pose ✅
- character ✅

... using the #Scenario toolset to maintain all key details.

Follow the steps below 👇 - no pencil needed ✏️. Let's dive in!
⚠️ First: it's not a 'one-click-and-done' process but instead a multi-step workflow, to be tailored to your creative goals.

Second: it ensures full creative control and deliberate designs from start to finish. Randomness or chance are sidelined.

To illustrate it, I revisited 2 characters I designed five months ago: the "girl with pink hair" (), and the "sorceress with a blue hat" ()

The other 2 turnarounds ("zombie" & "ninja") had some attention yesterday with 2M+ views ()

Image
Here are the key steps to creating stunning turnaround, using #Scenario ()

1/ Train or pick a character model (A).

2/ Optionaly>, pick a style model (B). Use it to create training images for (A), or you can merge both (A + B = C) for example.

3/ Utilize the custom model (A or C) to generate consistent characters. Then select a reference image to produce initial character turnarounds in your desired poses.

4/ Refine these initial outputs using Sketching and image2image.

5/ Select the best result and refine details in the Canvas for maximum consistency.

6/ Finally, upscale your final image (up to 8K resolution.)

Here are more details 👇👇app.scenario.comImage
Read 13 tweets
Apr 20, 2024
Designing ultra-consistent and virtually unlimited game characters in minutes with #Scenario.

Keeping it super short 😅 — because it's actually super fast🤗.
Image
Image
1/ Select your model.

You can choose from our selection of 170+ game art models on

Or, train your own to better fit your style.

I trained this model with only 12 images, originally generated using @artificialguybr's '3D Render Style' 🙏

Note: I'm intentionally training with consistent poses.

Spoiler alert 🚨: Next week, you'll be able to #upload your own models to Scenario! 🫣app.scenario.comImage
2/ Create consistent prompts.

It's best to maintain a similar structure between your prompts and captions.

I asked ChatGPT to use a format based on race, weapon, and outfit, with 50 initial prompts below👇👇.

Adjust as needed.Image
Read 10 tweets

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