I made a input buffer system. In this clip you can see how pressing block mid-combo would result in some harsh transitions and then how I rectified that with input buffering!
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Here's the simple version of how I achieved it:
- Create a bool to check if your input was pressed.
- This is checked in an event tick notify end which is placed in the animation as a notify.
- If true send an event to your character BP e.g Block.
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In the end you should have a notify window which can be placed anywhere to stop these nasty transitions.
This is a basic version of a buffer system, this is simply checking if an input was pressed and what to fire from there!