Programming, GameDev, Procgen, Lowpoly and Wii Homebrew
Aug 6, 2023 • 9 tweets • 5 min read
Today inthe midst of doing the laundry I thought I should be able to remove the draw_line() calls that I use to highlight the current section of track. Then replace them with a single draw call made up of lines in model space. And it works! #lowpoly #gamedev #thread
Basically the track is a spline inside a giant cube that you drive along. The spline is first created in world space then the cube is generated around it. I convert all points into model space vectors centered on zero +-1. I keep both values in a array.
Nov 3, 2022 • 7 tweets • 2 min read
I need to find the time to do a postmortem on all the changes i made in NewoZero v3. Even though they should be easy to spot.
Download NZv3 from the link if you have a real wii or @Dolphin_Emu (u will have to figureout that yourself but it works) wiibrew.org/wiki/Newo_Zero
Oct 28, 2022 • 23 tweets • 5 min read
The main reason i dont open source my homebrew is because the code is super messy and experimental. Its wasnt written to ported like doom or quake. Lets look at newozero; #thread
In nz the track, the player and the camera are basically co dependant structures. Joined at the hip. Though drawing the track is separate strangely enough.
Jan 4, 2020 • 8 tweets • 7 min read
Today was a long tedious day of digging into my old #procgen#landscape engine. Trying every trick in the book to get it running at 60fps on the #wii but thankfully I made some progress! #thread#gamedev#lowpoly#screenshotsaturday
Fixed some strange bugs in my simple view frustrum and increased its size