I did 5 playtests. That’s 25-30 person-hours of work. Then feedback.
I did a bunch of pseudo-playtests, just running the ideas by folks or making math models.
Oct 30, 2019 • 9 tweets • 5 min read
I'm getting my undergrads to make tiny RPG/storytelling games in the style of the @200WordRPG challenge, and to prep, we're looking at (and playing some) in class. A small thread for those interested in teaching games! #teaching#gamedesign@gshowitt's Mechanical Oryx. One of the more dice-heavy games in the challenge. A soft intro since we've played @john_harper's Lasers & Feelings. It'll show them the use of different dice, and how a few, choice prompts can create a weird world 200wordrpg.github.io/2017/rpg/winne…