Asher Zhu Profile picture
Technical Artist (R&D), Unreal Engine @EpicGames coffee engineer. weeb. beloved dungeon master. -- tech art and chill with us: https://t.co/6UrFHtnSVF
Jul 24, 2020 11 tweets 6 min read
this technique to render realistic smoke / cloud super FAST is not as well known as I thought so here we go
(a thread)
#UE4 #gamedev #techart #vfx #realtimevfx we know the smoke / cloud simulation must come from *somewhere*, like Blender or Houdini simulation. when we make a flipbook, the most traditional way is to BURN EVERYTHING we see as end result on the sheet. but that feels a little dry doesn't it