Technical Artist (R&D), Unreal Engine
@EpicGames
coffee engineer. weeb. beloved dungeon master.
-- tech art and chill with us: https://t.co/6UrFHtnSVF
Jul 24, 2020 • 11 tweets • 6 min read
this technique to render realistic smoke / cloud super FAST is not as well known as I thought so here we go
(a thread) #UE4#gamedev#techart#vfx#realtimevfx
we know the smoke / cloud simulation must come from *somewhere*, like Blender or Houdini simulation. when we make a flipbook, the most traditional way is to BURN EVERYTHING we see as end result on the sheet. but that feels a little dry doesn't it