Getting the most out of your grayscale noise textures.
A series of threads that will include technical information, workflow best practices, evaluation techniques, and free files.
Thread 1 - Consistency
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#vfx#techart#gamedev#indiedev#realtimevfx@polycount
I hope this thread helps shed some light on the subject of building grayscale texture libraries that aid in game development workflows. It's important to note that I make a lot of generalizations about how these types of textures are utilized, and your needs may differ.