Tyler Walters Profile picture
Technical Art Director @polyarcgames Side project @notaponygames Previously @oculus and a variety of indie startups.
Nov 6, 2022 20 tweets 6 min read
Getting the most out of your grayscale noise textures.

Thread 2 - Balance

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#vfx #techart #gamedev #indiedev #realtimevfx
@polycount In my previous thread I shared information about texture consistency and the importance of utilizing the full range of 8-bit values.



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Sep 4, 2022 12 tweets 5 min read
Getting the most out of your grayscale noise textures.

A series of threads that will include technical information, workflow best practices, evaluation techniques, and free files.

Thread 1 - Consistency

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#vfx #techart #gamedev #indiedev #realtimevfx @polycount I hope this thread helps shed some light on the subject of building grayscale texture libraries that aid in game development workflows. It's important to note that I make a lot of generalizations about how these types of textures are utilized, and your needs may differ.

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