A #leveldesign project of mine that is slowly taking shape. Water is scares. This is the home of one of the water barons. They are pumping water from deep underground lakes. The statues are the 7 ancient protectors that bless and cleanse the water ☺️🚰
made with @UnrealEngine
Here are 4 progression shots showing some of the iterations.
It is still october where I live, so I'm gonna tag #blocktober 😅
Continuing this thread with 4 images in my #leveldesign process. 😅
It kind of goes like this:
- Ideation
- Reference gathering
- Rough Blockout
- Rough Overview
- Blockout
- Overview
This is where I'm at.. then follows;
- Rough Whitebox
- Whitebox 👈Feature complete
• • •
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#gamedev tip of the day! 🤓
PROBLEMS!! 😱
This one is slightly different from my other once. But important nevertheless!
A long list of different problems that might stand before you and/or your team! (it's a lot.. But I drew pretty pictures!!)
Thread 1/17
2/17
3/17
Oh, forgot to state in the top tweet.. there is of cause #leveldesign insights in these as well! 😊❤️
#leveldesign tip of the day!! 🤪😅
BAIT AND SWITCH PART 2!!!
An in-game example with a real roller coaster of awesome leveldesign and environment storytelling by @Naughty_Dog in #Uncharted4
(7 walkthrough screens in thread)
1/7 Arriving to the scene by sliding down a one-way
#leveldesign tip of the day! 😽
PROCESS!!!
internet: "say what?? boooring!!
me: I've added colors!
internet: you're wrong! It's called Greybox/blockmesh/Whiteblock/Shell/Construct 😡
me: Can't we all just be friends and unite on ONE term.. this is confusing! 😅
(thread for depth)
Step 1
the Ideation phase. A rough sketch of your overview is super important to get going for you and your team. Be quick on your feet! Be prepared to start designing immediately on the whiteboard before the meeting is even over!
We sometimes call this first sketch the "Parti" [Par-tee] (it's french) and is roughly "the Soul of the Creation"..
tip: give it a name.. It is your baby and you will work with it for a long time! lvl03.225 isn't that sexy..
thread 1/7
Overviews! I love them but they quickly fall out of grace in the fast iterations of #gamedevelopment
This is a slightly pimped #overview of a level I'm currently making together with my #leveldesign students.
thread 2/7
these are my thoughts about overviews; they are super important in the beginning of a project when trying to find the right path and communicating you #leveldesign ideas to your team.
thread 3/7
In #gamedev the game is god. therefore all documentation including LDD:s are living documents in the beginning but tend to fall of the grid later in the production. I use overviews to fast forward my own designs in the alpha-stage of the production.