What kind of fictional premises have you found helpful for our usual #ttrpg stories that involve multiple protagonists? Besides the standard you-all-meet-in-a-tavern, invited-to-a-party, secret-guild-of-good-dooers, letter-from-a-distant-relative stuff that's a bit weak.
For example, in games like #NightWitches or #BlissStage we have the pilot-to-co-pilot approach. Doesn't matter if it's planes or mechas or, I don't know, submarines. The premise usually involves drama, rivalry and having to work as one cohesive physical unit.
Another is to split the traditional single protagonist into different facets that can be played with as a way to explore their inner world. While #BlueBeardsBride goes all in with it, #WraiththeOblivion does this by everyone having a Shadow personality played by another player.
A similar approach can be set up at the community level where you really try to tie the protagonists to a certain local human context that is in some kind of flux. In this case, we have something like #Kingdom going all-in while games like #MutantYearZero only dip their toes.
We can also go back to that "secret-guild-of-good-dooers" premise and make it much more powerful in terms of putting protagonists into interesting scenes by just changing it to "evil-dooers". There you have #Soth, my favorite game to play in quarantine 2020.
If you go even further yonder to where protagonists are always at each other's throats, a cast of rotating protagonists in an unforgiving world like #InAWickedAge can sustain a campaign when usually PvP fizzles out quickly.
The pirate ship premise can be an interesting mix for almost all of the above, although I'm not sure if you'd want it all in one game. You've got working together to operate a vessel, a community in constant flux, motley crew of wrong-doers and always the possibility of treachery

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More from @jogadorsonhador

20 Dec 20
1/5 Putting out the data from dreamup.games/dndrpg/ that I collected from reddit, September to December. For a total of 34 320 unique users that posted/commented during these months, 25 563 were active solely on r/dnd (75%), 7 972 on r/rpg (23%) and 785 on both (2%).
2/5 So, 3 out of 4 of all unique users in the two biggest RPG subreddits are active only in r/dnd. If we look for #TTRPGs ranked on ICv2 and look at subreddit subscribers, something like r/pathfinder has 29 948, r/shadowrun 40 697, r/rpg 1 307 575 and r/dnd 2 234 415.
3/5 One question is if r/dnd can be a gateway for other RPGs as compared with r/rpg. So, I've also looked at the smaller subreddits to check the possible overlap. For example, r/dnd and r/shadowrun had 69 users in common while r/rpg shared 124 with that subreddit.
Read 5 tweets
29 Jun 20
Some #ttrpg verbs I have little interest in:

To run, as in running games like I'm some kind of machine.

To let, as in letting someone do a thing as if I'm some kind of authority.

To deal, as in having to deal with some problem that the game I payed money for is ignoring.
To run or to be the referee (our heritage from Strategos that #dnd has infected many #ttrpgs with) means I don't get to play. Or that I play with myself while everyone just gets to color within the lines. Nope, hosting the game doesn't mean I can't get to play with my friends.
To let or this strange vocabulary where freedoms we all already have are "granted" to us by those who run (ugh) the game or by the game itself. Don't buy a game because it gives you a set of permissions. Buy it because it gives you the tools that can make what you want come true
Read 4 tweets

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