I 💜 #TTRPGs and do a lot of work for the 🇵🇹 #ttrpg community. I also publish my own games. My name is Ricardo Tavares 👋
@dreamup@tabletop.social
Jan 22, 2023 • 7 tweets • 3 min read
Random things I need less of in a #ttrpg I'm hosting: 1/5 A part of play that's an isolated exchange of repetitive rolls where the action is defined in slow motion and even nothing might be happening. Like, what's a combat and why does it have to be like this in every game?
2/5 Design challenges that the author has chucked over the fence to the person hosting that #ttrpg by giving advice instead of tools. "Hey, the game has this problem, so don't let it happen, ok?" I'm sorry, who bought for this book? So why am I doing your work for you?
Dec 19, 2022 • 10 tweets • 4 min read
Everything you don’t know about #monopoly:
And speaking about assumed monopolies:
Jul 3, 2022 • 10 tweets • 9 min read
The year was 2010, #RPGenesis was born in abreojogo.com, a forum for tabletop games in Portugal. Inspired on #NaNoWriMo from the beginning, we challenged each other to write a new #ttrpg in a week by putting at least 5K words on paper. I try to make a convincing logo.
In 2011 #RPGenesis becomes international joining designers from Portugal and Brazil. Here are a few submissions that I've still managed to keep on my hard drive from that year. Already an incredible variety of #ttrpg ideas were made into actual playable games👍
Aug 16, 2021 • 7 tweets • 3 min read
Random stuff I've learned from #RPGenesis: sometimes you can just focus on finishing something you can playtest your ideas with.
You can tweak the difficulty of your #RPGenesis design by adjusting randomness or the concentration of responsibilities. Difficulty is not necessarily bad as it generates word count. Less randomness and more cooperation can lead you into having much more to explain in your game.
Feb 25, 2021 • 5 tweets • 2 min read
So many issues in #TTRPG sessions have to do with disconnecting what needs to come together. The game we play and the fiction we imagine in it. The person hosting the session and all the other people at the table. How we know something will ruin our fun but still do it anyway.
Disconnection between game and fiction is a bit like debt. You manage it but it may cause problems in the long run. Like not addressing why someone loses hit points and then, when they are recovered, it can feel cheap and hollow. Vincent Baker has a few great articles on this.
Feb 7, 2021 • 7 tweets • 3 min read
What kind of fictional premises have you found helpful for our usual #ttrpg stories that involve multiple protagonists? Besides the standard you-all-meet-in-a-tavern, invited-to-a-party, secret-guild-of-good-dooers, letter-from-a-distant-relative stuff that's a bit weak.
For example, in games like #NightWitches or #BlissStage we have the pilot-to-co-pilot approach. Doesn't matter if it's planes or mechas or, I don't know, submarines. The premise usually involves drama, rivalry and having to work as one cohesive physical unit.
Dec 20, 2020 • 5 tweets • 2 min read
1/5 Putting out the data from dreamup.games/dndrpg/ that I collected from reddit, September to December. For a total of 34 320 unique users that posted/commented during these months, 25 563 were active solely on r/dnd (75%), 7 972 on r/rpg (23%) and 785 on both (2%). 2/5 So, 3 out of 4 of all unique users in the two biggest RPG subreddits are active only in r/dnd. If we look for #TTRPGs ranked on ICv2 and look at subreddit subscribers, something like r/pathfinder has 29 948, r/shadowrun 40 697, r/rpg 1 307 575 and r/dnd 2 234 415.
To run, as in running games like I'm some kind of machine.
To let, as in letting someone do a thing as if I'm some kind of authority.
To deal, as in having to deal with some problem that the game I payed money for is ignoring.
To run or to be the referee (our heritage from Strategos that #dnd has infected many #ttrpgs with) means I don't get to play. Or that I play with myself while everyone just gets to color within the lines. Nope, hosting the game doesn't mean I can't get to play with my friends.