A huge part of design research is emersing yourself in the context and understand people's challenges and needs.
The campaign created characters — a helpful grandmother and child super heros to show kids how to use the toilet, wash their hands, and design the solutions with the community.
The campaign concept was co-created with the community, stakehodlers and prototyped over 6 rounds — it included content, reading material, physical materials.
It helped design solutions closes to peoples needs.
Co-creation workshops with design solutions
They started with 20 different prototypes used to test a broad range of ideas and perceptions.
What they found from the prototypes were three core principles
Knowledge
Emotion
Environment
They used dances, songs and actions to encourage kids to change their sanitation behaviours. The prototype was the super hero kids using the behaviours they wanted to encourage
They designed probes to discover negative emotion triggers to understand fear, disgust.
They then thought about how could they make the environment encourage change
The prototype was a 4 page pitch deck accompanied with a physical prototype.
They used vendors to test if they could be a source of behavioural interventions.
The designs were iterated in the field as they learn with paper prototypes
Not all prototypes worked
Behaviour change is a process and needs to go beyond awareness.
In order to have most impact it's not just about communicating the behaviours you have to support and model those behaviours.
It's dependant on a larger context, they won't change if you don't address it.
Define the problem, people, practices, and have a clear goal in mind.
You can get lost in a complex problem.
Be willing to test and iterate, even "good" ideas can fail.
Be open to things constantly changing and evolving.
Test early and often.
Constantly engage with all stakeholders and consider ALL the agenda and needs along the way.
Create a united approach to sanitation as opposed to the fractured approaches of the past
Be strategic. Make decisions. Prioritise.
This will help you to know what feedback is necessary and when to move forward.
Behaviour change is hard, and it takes time.
If we understand people, make informed nudges and create an enabling environment we can make big changes.
Kat is telling a story about the first time she went to a mining site for research — she managed to get 1 question in before the participant asked "why should I help you IT folk out, you're here to take our job?"
Orica is the number one global supplier of commercial explosives 🧨