Hello #gamedev!
I had a Q a few days ago, now I'm making a poll out of it! What would you PREFER to call this feature??

Before you vote, consider viewing the thread first🧡
Try to free your mind.. πŸ˜…
It is this feature that we are researching πŸ™‚πŸ˜˜
Option 1
Option 2
my personal fav 😁
Option 3
The text is not to bring down the Option name. It is just to reflect on the emotions of the feature.
Option 4
Not a poll option but;
Non-diegetic = Things that are added "on-top" of the game world. Things that NPCs and player Avatar isn't aware of.
Diegetic = originates from within the game world.
πŸ€“
I'm sorry if I messed up people timelines..
posted the entire thread and the poll was for some reason excluded.. Had to delete and post again.. πŸ˜…

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More from @the_Norberg

8 May
A thread 🧡
Avoiding bad tangents in composition.
Important for #gameart and our Environment Artists.

But also important for us #leveldesign:ers to understand and to avoid!
1/7 Image
2/7
Obviously really hard (impossible!) to avoid tangents in all situations. But sometimes we know exactly where the player stands! Image
3/7
Tangents is an unfortunate wording.. πŸ™
Often confused with the math counterpart... Image
Read 8 tweets
23 Mar
Player Paths! there is a lot of them 😍
This is a thread about #leveldesign primarily, but also #gameart and some #gamedev fundamentals i guess..

1/9 😘
2/9
yes yes, I have been tweeting about paths before
But this is another deep-dive of sorts..

And I have revisioned it since last time. So that old one is obsolete πŸ˜…
3/9
Composition.. as much #gameart as it is #leveldesign
Read 9 tweets
10 Feb
#leveldesign tip of the day! STAIRS πŸͺœ
A Long Thread about stairs! Wohoooooo!

1/12
2/12
Yes I have tweeted about stairs a few months ago, but this is more of a deep dive πŸ˜…

And I love stairs...! 😍
3/12
Read 13 tweets
13 Jul 20
#gamedev tip of the day! πŸ€“
PROBLEMS!! 😱
This one is slightly different from my other once. But important nevertheless!
A long list of different problems that might stand before you and/or your team! (it's a lot.. But I drew pretty pictures!!)
Thread 1/17
2/17
3/17
Oh, forgot to state in the top tweet.. there is of cause #leveldesign insights in these as well! 😊❀️
Read 18 tweets
15 Jun 20
#leveldesign tip of the day!! πŸ€ͺπŸ˜…
BAIT AND SWITCH PART 2!!!
An in-game example with a real roller coaster of awesome leveldesign and environment storytelling by @Naughty_Dog in #Uncharted4

(7 walkthrough screens in thread)
1/7
Arriving to the scene by sliding down a one-way
2/7
leveldesigner chanting:
"Don't look left! Don't look left!"
Read 8 tweets
6 Jun 20
#leveldesign tip of the day! 😽
PROCESS!!!
internet: "say what?? boooring!!
me: I've added colors!
internet: you're wrong! It's called Greybox/blockmesh/Whiteblock/Shell/Construct 😑
me: Can't we all just be friends and unite on ONE term.. this is confusing! πŸ˜…
(thread for depth)
Step 1
the Ideation phase. A rough sketch of your overview is super important to get going for you and your team. Be quick on your feet! Be prepared to start designing immediately on the whiteboard before the meeting is even over!
We sometimes call this first sketch the "Parti" [Par-tee] (it's french) and is roughly "the Soul of the Creation"..

tip: give it a name.. It is your baby and you will work with it for a long time! lvl03.225 isn't that sexy..
Read 14 tweets

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