A thread ๐Ÿงต
Avoiding bad tangents in composition.
Important for #gameart and our Environment Artists.

But also important for us #leveldesign:ers to understand and to avoid!
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Obviously really hard (impossible!) to avoid tangents in all situations. But sometimes we know exactly where the player stands! Image
3/7
Tangents is an unfortunate wording.. ๐Ÿ™
Often confused with the math counterpart... Image
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7/7
I'm sorry, but I'm just gonna plug this one here again.. ๐Ÿ˜…

I'm working on a book, there will be many many composition tricks in there.
But also #leveldesign, lots of #leveldesign!
kickstarter.com/projects/buildโ€ฆ
8/7
And right after this tweet I went to take a look at that netflix series 'Shadow & Bone' and was greeted with this
๐Ÿ˜…

tangents are everywhere
be careful out there folks! โค๏ธ Image

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More from @the_Norberg

23 Mar
Player Paths! there is a lot of them ๐Ÿ˜
This is a thread about #leveldesign primarily, but also #gameart and some #gamedev fundamentals i guess..

1/9 ๐Ÿ˜˜
2/9
yes yes, I have been tweeting about paths before
But this is another deep-dive of sorts..

And I have revisioned it since last time. So that old one is obsolete ๐Ÿ˜…
3/9
Composition.. as much #gameart as it is #leveldesign
Read 9 tweets
10 Feb
#leveldesign tip of the day! STAIRS ๐Ÿชœ
A Long Thread about stairs! Wohoooooo!

1/12
2/12
Yes I have tweeted about stairs a few months ago, but this is more of a deep dive ๐Ÿ˜…

And I love stairs...! ๐Ÿ˜
3/12
Read 13 tweets
13 Jul 20
#gamedev tip of the day! ๐Ÿค“
PROBLEMS!! ๐Ÿ˜ฑ
This one is slightly different from my other once. But important nevertheless!
A long list of different problems that might stand before you and/or your team! (it's a lot.. But I drew pretty pictures!!)
Thread 1/17
2/17
3/17
Oh, forgot to state in the top tweet.. there is of cause #leveldesign insights in these as well! ๐Ÿ˜Šโค๏ธ
Read 18 tweets
15 Jun 20
#leveldesign tip of the day!! ๐Ÿคช๐Ÿ˜…
BAIT AND SWITCH PART 2!!!
An in-game example with a real roller coaster of awesome leveldesign and environment storytelling by @Naughty_Dog in #Uncharted4

(7 walkthrough screens in thread)
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Arriving to the scene by sliding down a one-way
2/7
leveldesigner chanting:
"Don't look left! Don't look left!"
Read 8 tweets
6 Jun 20
#leveldesign tip of the day! ๐Ÿ˜ฝ
PROCESS!!!
internet: "say what?? boooring!!
me: I've added colors!
internet: you're wrong! It's called Greybox/blockmesh/Whiteblock/Shell/Construct ๐Ÿ˜ก
me: Can't we all just be friends and unite on ONE term.. this is confusing! ๐Ÿ˜…
(thread for depth)
Step 1
the Ideation phase. A rough sketch of your overview is super important to get going for you and your team. Be quick on your feet! Be prepared to start designing immediately on the whiteboard before the meeting is even over!
We sometimes call this first sketch the "Parti" [Par-tee] (it's french) and is roughly "the Soul of the Creation"..

tip: give it a name.. It is your baby and you will work with it for a long time! lvl03.225 isn't that sexy..
Read 14 tweets
22 May 20
thread 1/7
Overviews! I love them but they quickly fall out of grace in the fast iterations of #gamedevelopment
This is a slightly pimped #overview of a level I'm currently making together with my #leveldesign students.
thread 2/7
these are my thoughts about overviews; they are super important in the beginning of a project when trying to find the right path and communicating you #leveldesign ideas to your team.
thread 3/7
In #gamedev the game is god. therefore all documentation including LDD:s are living documents in the beginning but tend to fall of the grid later in the production. I use overviews to fast forward my own designs in the alpha-stage of the production.
Read 7 tweets

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