Jim Zub Profile picture
25 Aug, 11 tweets, 2 min read
Some recent chatter about portfolios, submissions + 'breaking in'-

It's easy to think only in terms of what _you_ want - the work, the credit, the level up in terms of visibility.

Instead, think about what a publisher wants or needs and the process is clearer.
#ComicsSchool
Quality
Is the work you're showing as good or better than the top third of what a publisher is putting out?

They have established people getting stuff done at a base level. Can you raise the bar enough to be worth the effort to bring aboard?
Dependability
Have you produced enough that it's clear you can do the work and consistently finish it?

This is where having a completed story/book is a big plus. The more you do, the clearer that gets.
Marketability
Are there other qualities inherent in you or the work that may help stand out?

This is harder to pin down and varies wildly, but style, popularity, or identity may all have some part to play in bringing added attention to the work.
I know it can be frustrating to see movie stars or social media influencers leapfrog into publishing, but the Marketability element opened those doors for them.

Will they have quality and dependability?
Depends on the person.
Connection
If someone established says a person and their work is worthy, that can open doors as well but it can also create awkward links between them, especially if the new creator doesn't deliver or the established creator falls out of favor.
It may sound obvious and you may be too biased, but as an exercise-

Look at your portfolio.
_Really_ look at it.
Would you hire yourself?

Is there enough quality, dependability, and marketability clearly shown to stand out from baseline published work?

If not, what's missing?
If you were the editor, your schedule filled to the brim with deadlines and creative fires to be put out, does the work being shown look like the solution to your problem or does it look like more work about to be heaped on your plate?
Yes, sometimes an editor will go the extra mile to bring someone up to speed and help them understand the form and expectations because they want to broaden that publisher's offerings (which is a form of Marketability), but relying on that as your way in is a longshot at best.
This thread isn't meant to dissuade you from creating or trying to submit your work. Quite the opposite.

I want you to make stuff, finish stuff, and build your skills so you have the best chance possible in a business full of moving targets.
Build a portfolio that proves you are a creator worth investing in.

Build a pitch that's focused, engaging, and doesn't waste someone's time.

Be the kind of collaborator you want to work with.

It's that easy, and also that difficult.

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More from @JimZub

24 Aug
Am I excited about #SpiderManNoWayHome?
Well, this particular Spider-Man Annual from back in the day is burrowed into my brain.

Spidey + Supernatural = WIN-WIN-WIN
MARVEL MAGIC is my jam, people.
Ditko this s**t into my f***ing VEINS!
#SpiderManNoWayHomeTrailer
That all being said, I would have had Mephisto or Nightmare tempt Peter and cast the spell instead of Stephen Strange.

The motivation there looks suspect in the trailer, but we'll see how it fully plays out in the finished film.
Read 4 tweets
11 Aug
A comic script communicates key aspects of story + dialogue to the rest of the creative team.

In this thread @CianTormey masterfully goes through the process of planning a 'quiet' page from one of my scripts.

This is solid gold comic theory for artists + writers.
#ComicsSchool
A bit of context-
Writing Uncanny Avengers was a thrill, but intimidating as well.

@GerryDuggan did a great job but had a very full plate, so I was asked to come in and sunset the series before Avengers: No Surrender.

I had to fit into the existing structure but make it my own.
In six issues I needed to:
- Show our team messed up by the dark force field surrounding Manhattan as part of Secret Empire.

- Prep character and plot threads for No Surrender.

- Thematically bring a close to some of the broader themes Gerry opened the series with.
Read 10 tweets
4 Aug
A new #ComicsSchool video is up!

Talking about juggling freelance projects with a day job and the amount of time it took for me to get momentum as a comic writer. These creative careers are a marathon, not a sprint.

Watch and share:
Crucial parts of my career, whether I realized it at the time or not, came about thanks to amazing people around me.

People like @OmarDogan1976 @madnug @GailSimone @erikmona @scottmccloud @BillRosemann

Friends and mentors who taught me a lot and encouraged me at key moments.
If my comic 'career' started with making a comic and releasing it, I've been doing this for literally 20 years.

I was working on pages for my webcomic Makeshift Miracle and hand-coding parts of the website in August 2001. ImageImage
Read 8 tweets
10 Jul
Going to BBQ this afternoon, so I'm pulling together fresh potato salad this morning. So much better than pre-made and really easy.

- Boil a batch of potatoes for 20 min.

Waxy/harder potatoes like red ones work better than russets or others you'd use for baked/mashed potatoes. Image
- Include an egg or two with the potatoes and boil them at the same time, but take the eggs out after the first 10 min.

- Cut the potatoes into chunks to cool, adding a bit of salt, pepper and other spices to season them. If you have malt vinegar, a dash or three here is great. Image
This is where you can customise the heck out of it to your taste-

How big the chunks are.
Whether you include the potato skins or not.
How much mayo you use.
All variable.

For me egg, cucumber, and dill is a must. You can add red onion, pickles, even cubed up cheddar cheese. ImageImageImage
Read 5 tweets
31 Mar
I want to pitch a new #DnD comic series called REAL DUNGEONS & DRAGONS-

Issue #1: Five completely disparate characters with elaborate back stories that are never referenced again.

The party takes 17 pages to leave the town they start in.

TPK from a random encounter.
Issue #2: 5 new characters arrive. They are all twins of the characters killed in issue 1.

An encounter with an unimportant NPC gets the party 100% focused on a non-existant plotline.

A bad Athletics check kills two party members.

The others find a cache of gold and retire.
Issue #3: 5 new characters arrive. One is the plucky daughter of a previous party member. The others are all from Unearthed Arcana.

Ambushed by villains from the original quest, the heroes have no idea what they're supposed to do.

They're swiftly captured
An actual cliffhanger!
Read 7 tweets
30 Mar
A quick drawing lesson for artists who struggle with street scenes/buildings-

I was giving feedback on a student layout and realized the advice here could help other people too.

Here's the construction build.
The perspective is consistent, which is a great first step.
The perspective is working, but there's a common proportion problem.

To check and adjust, we need to find the eye line used to build the scene. Follow back the perspective lines and there it is. Straight forward.
From here I add a scale figure. Sometimes I'll draw one in, but when I'm doing a lot of critiques I use an architectural figure silhouette like this instead.

I size the figure to fit on the bench and will use that to measure everything else in the scene. So far so good.
Read 11 tweets

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