I want people to really understand that making game assets (real time assets) require a special set of skills to make things run fast and within tight constraints.

It isn't basic 3D skills. It is actually a discipline in and of itself.

This prop is a TV prop. Not a game one.
This is especially important to hear if you think modern engines that have advanced mesh compression techniques somehow save you from having to care about this stuff.

If this TV was an intractable object it needs to work with the highlight shader, or take damage decals.
Most professional games ship with some unoptimised stuff.

One job I did was to see if we could fit a major AAA game onto a switch.

Turns out we could, because the assets were so blown out that I could optimise most fully kitted out characters to a tiny fraction.
The switch version was cancelled before it went into production. But it left me thinking that I could have done a pass on the shipped game over a few months and freed up so much power they could have cranked up draw distance, effects and added lots more detail to lacking things.
Anyway, it's a skilled job folks.

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More from @delaneykingrox

Feb 11
I put in two complaints to the IGDA, and both were ignored. I have seen infamously problematic people praised and given awards and grants.
The IGDA has done nothing, absolutely nothing for the game workers.
As a prominent queer woman in games, I cop a lot of shit. But when it gets bad enough that I needed the IGDA to step in- crickets.

I nearly left the industry because of a couple of creepy as fuck stalkers, and the abuse of Jennifer, made going to events terrify me.
I stooped feeling part of the community and retreated into my shell.
Up until then I was heavily involved in building the industry, pushing for women in games, lgbtiqa advocacy and teaching art skills.

Now? Meh. No thanks.
Read 4 tweets
Feb 11
A quick #gamedev hand painted texture lesson.

For this tip I am going to be using a character taken from Vampire Bloodlines... which is an old game that uses the source engine.

This is the female tremere player character imported into Blender. Again, this is not my work. Image
Here is a quick paintover done in photoshop to show a possible direction the textures can go. I wanted to show how values, lighting directions and contrast can be used to give hand painted models more form and unity. Image
And side by side. What I would like you to do is squint at the pictures. Image
Read 21 tweets
Feb 10
Book of Boba Fett failed the basics of storytelling and as a result all the cool visuals and events were wasted.

Without emotional connection there is no tension, without tension there is no release.

I will give one example:
When The Mandalorian, who we care about, is in his darkest moment in the shootout- he is saved by force powers.

He looks up, and there is Grogu and R2D2.

BOOOOOM!

We get the payoff- Grogu chose.
Instead we get a weird scene were comic relief woman meets him and then when he is reunited with Dinn he doesn't have time to warmly greet him.

Din should have his helmet ripped off, and he is bloody and is in his lowest point, feeling abandoned.

And then he sees Grogu.
Read 36 tweets
Feb 8
#gamedevtips ever played a game and seen little sparkly pixels in the environment even though it is seamless?

Lemme tell you what they are and how to fix them.
The dreaded sparklies are actually pixels of the sky dome or fog that get rendered at the seams of environment geometry- usually where two modules snap together.

So what causes it? They are perfectly flush, so why does the engine draw background?

Well, the answer is maths
It comes down to rasterizing- turning the polygons into pixels.

Imagine you have graph paper, a big black marker and a ruler. Place the ruler down at an angle and then imagine filling in squares with your marker. They can be on or off.

Your decision is called aliasing.
Read 18 tweets
Jan 14
Incel is the worst PC chip manufacturer. Once you turn an incel on it just makes an awful noise and you cannot turn it off.
Okay, I'll go.
Incel chips want to be inside but they don't have the ram.

Incel chips are incompatible with anything PC.
Read 10 tweets
Jan 13
For artists:
□ Show wireframes and textures on your folio- we need to see how efficient and organised you are.

□ Create a spread of styles as we tend to look for artists who can hit the ground running in the style of our game. Make specific art for a specific job.
□ avoid highly sexualised work in your folio unless the job is specifically for the adult industry. Hirers will just see a "future sexual harassment lawsuit" flashing before their eyes.
□ its is very unlikely you will get a lead character role to begin with- or even a secondary character role- you are most likely going to be picked up for asset creation so ensure you have weapons, rocks, plants, furniture etc to show you are open for basic tasks.
Read 12 tweets

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